If it's the case that the starting items are being used to farm experience or some other bullshit, there is always a way to stop it without removing the free item entirely, such as making the free raw materials be forced to QL10, give no experience from using in crafting, making the item disappear after a set time, making the item disappear after leaving an area around the RoB, etc. It's an exceedingly easy problem to fix, if time were spent to do figure out how. Also:
Machenoid wrote:It's not like i said they'd be handing out metal bars for fuck sakes. Simple, basic items that are related to the job with consumables the job needs; the more "powerful" jobs get less consumable items, etc, use your constructive criticism to improve it.
not only is this rather convoluted, what happens when the friends are outside of AGI10 travel range? Is the player shit out of luck?
Friend travel always works when it's available.
1. Player 1 types in the name of their friends character and a password. Friend logs onto that character, hits "travel to friend" and types in the password. The computer checks if the password is correct and the character name matches the name Player 1 typed in. If successful:
2. Friend travels to Player 1. "Friend Travel" is now on a _ hour cool-down minimum and travel weariness is set to the appropriate amount, or whatever the maximum it is, with the _ hour cool down being increased based on how many travel-weariness bars the number could fill (if it could fill 3.4 travel weariness bars, it'd increase _ additional hours)
The Dwarf is making a plaintive gesture. He doesn't really care about anything any more.