HHP Drain for Scents Change

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: HHP Drain for Scents Change

Postby rye130 » Tue Jun 25, 2013 5:48 pm

burgingham wrote:Well I am not (although I have been changing my perspective a little to cater more to small groups too, but that is not the topci here), but I think the reasons for this system not working out are not inherent to the system, but a problem of other game mechanics.

Ultimately the LP system allowing for this claim warfare. I have become quite the enemy of the Curiosity system since it allows way too many severe abuses and most of all it got rid of permadeath.


Hmm, what other game mechanics would it conflict with (I'm asking seriously, not trying to sound condescending haha)? I honestly don't really see any downside to modifying the HHP drain as it would still allow it to serve its intended purpose (stopping scent spamming), fix a few other issues (vandalism/claim alts), and not really imbalance it from how it currently works in normal, intended ways.
User avatar
rye130
 
Posts: 2552
Joined: Mon Feb 01, 2010 9:41 pm

Re: HHP Drain for Scents Change

Postby burgingham » Tue Jun 25, 2013 5:59 pm

As I mentioned above the LP mechanics most of all.

Thing is I think it is not only supposed to work against scent spam. The very thing it did to you guys is what it is supposed to achieve so that robbing people is far from trivial.
User avatar
burgingham
 
Posts: 8486
Joined: Fri Aug 14, 2009 10:58 pm

Re: HHP Drain for Scents Change

Postby rye130 » Tue Jun 25, 2013 6:21 pm

burgingham wrote:As I mentioned above the LP mechanics most of all.

Thing is I think it is not only supposed to work against scent spam. The very thing it did to you guys is what it is supposed to achieve so that robbing people is far from trivial.


The LP systems allows for creating alts to make claims easily. By making other factors of the character besides just the claim size contribute to the effectiveness (as in the chance/strength of the HHP damage) of the claim it would deter from the claim warfare we now currently have and promote the claims actually coming from real characters that more effort is placed into. Also you'd still be leaving scents which still is a risk that isn't trivial. Unless you sit behind brickwalls constantly (which is easy if you are just using a vandal/theft alt but wouldn't be as prevalent if more effort were needed to be placed into those alts) you can be hunted down while your out and about.

Changing it wouldn't stop leaving scents and the drain from being a more than trivial consequence against legitimate claims, just get rid of the annoyance of leaving them on illegitimate ones.
User avatar
rye130
 
Posts: 2552
Joined: Mon Feb 01, 2010 9:41 pm

Re: HHP Drain for Scents Change

Postby Tonkyhonk » Tue Jun 25, 2013 7:06 pm

parisparisparis wrote:Im all for different play styles and im myself a 'peasfool'. I support different play styles and value others people choices. I don't want to be in the best position. I like challenge, the feel of unsafety and surprise. there is pretty much no other game like this and the hhp drain seems just not right. especially when the devs said this was to prevent scent spamming. unless they tell us that they want to punish 'criminals' artificially as a real gameplay mechanic- i will be cool with it, but until then i will be against it.


And for my statement 'go play another game' yes i admit i went almost full retard there.

it is not to punish a crime but to give consequences to crimes. i dont think they are interested in "punishing" crimes in game.
devs are always consistent in mentioning their desire to give consequences for every action players make, and currently, the consequence of stealing one item and hundreds of them from one place are the same.
i do not see what you are insisting here is related to this change. is letting your welcome thief steal all from you instead of a few such a bigger challenge? i doubt that.
User avatar
Tonkyhonk
 
Posts: 4501
Joined: Fri Sep 10, 2010 6:43 am

Re: HHP Drain for Scents Change

Postby parisparisparis » Tue Jun 25, 2013 7:41 pm

Tonkyhonk wrote:
parisparisparis wrote:Im all for different play styles and im myself a 'peasfool'. I support different play styles and value others people choices. I don't want to be in the best position. I like challenge, the feel of unsafety and surprise. there is pretty much no other game like this and the hhp drain seems just not right. especially when the devs said this was to prevent scent spamming. unless they tell us that they want to punish 'criminals' artificially as a real gameplay mechanic- i will be cool with it, but until then i will be against it.


And for my statement 'go play another game' yes i admit i went almost full retard there.

it is not to punish a crime but to give consequences to crimes. i dont think they are interested in "punishing" crimes in game.
devs are always consistent in mentioning their desire to give consequences for every action players make, and currently, the consequence of stealing one item and hundreds of them from one place are the same.
i do not see what you are insisting here is related to this change. is letting your welcome thief steal all from you instead of a few such a bigger challenge? i doubt that.



leaving scents is already a good way to give consequences to crimes. scents for the most part work well. there was no need to add more consequences really.
Image
User avatar
parisparisparis
 
Posts: 198
Joined: Wed Mar 27, 2013 9:56 am

Re: HHP Drain for Scents Change

Postby dragonxkai » Wed Jun 26, 2013 12:08 am

Maybe raising the 'consequences' bar on the crimes...

If a crime is commited in a area a lot, it will give rangers more and more advantages to track them down.

Not simply scents and tracking as a direction, but more stats like how strong the criminal is, etc.

Things like gauging someone's str up to the nearest digit on vandalism scents.
Assault scents lets you figure out how much UA/Melee/MM the person has.

Basically a 'profiling' mechanic to go along with a crime scene.

You use a parchment and combine related scents (the system will not accept scents from 2 people into one parchment) and it'll fill out the information on the physical characteristics of the criminal.
Give these parchments to others and it allows a new way to describe them to people! If someone kinned the thief and then reads the parchment, the name of the thief is changed to what the parchment calls the criminal.

Although regarding thieving, I don't get how thieves magically appears inside a village walls, loots stuff, then warps away.
dragonxkai
 
Posts: 125
Joined: Thu May 09, 2013 8:39 pm

Re: HHP Drain for Scents Change

Postby scourage » Wed Jun 26, 2013 3:32 am

Trespassing shouldn't have hhp damage, and increase hhp for theft & vandalism. I like the idea of stealth effecting the hhp loss, but only if they increase the hhp loss for vandalism and theft to make it worthwhile.
scourage
 
Posts: 38
Joined: Fri Jan 15, 2010 10:34 pm

Re: HHP Drain for Scents Change

Postby ramones » Wed Jun 26, 2013 9:27 am

scourage wrote:Trespassing shouldn't have hhp damage, and increase hhp for theft & vandalism. I like the idea of stealth effecting the hhp loss, but only if they increase the hhp loss for vandalism and theft to make it worthwhile.


This, except that 1hhp for trespassing doesn't bother me, i'd leave it. And theft doesn't bother me either, if someone steals my shit I don't care, but vandaling resources should take way more than 1, was me who suggested 5 or 10.

Change it to that numbers or give people chance to protect the node.
W8 - Hermitage
W7 - Emerald City
W6 - Gomorrah
W5 - Pandemonium
W4 - Angkor
W3 - Angkor
User avatar
ramones
 
Posts: 3053
Joined: Fri Jul 09, 2010 10:03 pm
Location: I am a man who walks alone'

Re: HHP Drain for Scents Change

Postby SuperNoob » Wed Jun 26, 2013 11:02 am

ramones wrote:
scourage wrote:Trespassing shouldn't have hhp damage, and increase hhp for theft & vandalism. I like the idea of stealth effecting the hhp loss, but only if they increase the hhp loss for vandalism and theft to make it worthwhile.


This, except that 1hhp for trespassing doesn't bother me, i'd leave it. And theft doesn't bother me either, if someone steals my shit I don't care, but vandaling resources should take way more than 1, was me who suggested 5 or 10.

Change it to that numbers or give people chance to protect the node.

but the HHP damage isn't meant as a punishment, its meant to prevent scent spam! if you want someone punished for vandalizing your stuff go kill them, or hire someone else to.
SuperNoob
 
Posts: 521
Joined: Sat May 11, 2013 1:41 am

Re: HHP Drain for Scents Change

Postby ramones » Wed Jun 26, 2013 12:07 pm

SuperNoob wrote:but the HHP damage isn't meant as a punishment, its meant to prevent scent spam! if you want someone punished for vandalizing your stuff go kill them, or hire someone else to.


I totally agree with you here, but as things are now, they need ton of time + resources to be built and only one click to be destroyed. Therefore some compensation would be nice, thats my biggest wish :)
W8 - Hermitage
W7 - Emerald City
W6 - Gomorrah
W5 - Pandemonium
W4 - Angkor
W3 - Angkor
User avatar
ramones
 
Posts: 3053
Joined: Fri Jul 09, 2010 10:03 pm
Location: I am a man who walks alone'

PreviousNext

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot] and 0 guests