Jackard wrote:loftar wrote:Jackard wrote:Hmm. Does this mean you are going to continue making even more recipes that require specific materials?
If you are not convinced by that, I see your point. I'm not entirely sure how to resolve that conflict yet. It can be argued that if crafting recipes are learned on an individual basis, it doesn't even hurt as much that they are specific in the ingredients, since learning to craft e.g. stone and bone arrows would be two different events, rather than coming at once from one skill as they do now. The opposite can be argued as well, though. Like I said, it's an early thought.
The opposite has been argued. Reviving an old thread, but there were some changes made since the last time you commented on it: viewtopic.php?f=5&t=1509
i really like the idea of crafting presented in that thread. i also like what loftar was saying about learning and teaching crafting recipes. i also really like what's been done with cheese and fishing, adding a lot of complexity and a bit of mystery to them. it would be great to see some implementation that combined these three concepts.