A better HnH

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: A better HnH

Postby tkearns » Fri Sep 13, 2013 6:23 am

Bridges..
layer +1 +2 +3 +4 so we can build in height
If you learn swimming you dont drown..goddamnit
Removing permadeath
Quicker Mining
More trolls (in mines)
Friendlier combat system
Scents last a month
better siege equipment.. more city defenses towers etc
oceans (which need bigger boats to cross)
removing teleport..all..hearts..village heart..cr...If you want to go somewhere go by Horse or boat or balloons (ballloons will get you there quick but depend on a wind system)
roads (better system)
alts are born from real people..you want an alt..find a mate and grow one like a cow..not instants alt like pop pop pop pop...charish your alt euh child.. Stats from alt (child) are male/woman/2. So the better you are..the better your alts (euh children)
Pizza as food...ingredients you put on determine stats gain..so lot of variety
better CON cheese
Trees Respawn from chunks.
User avatar
Kortak

Posts: 30
Joined: Sun Feb 05, 2012 10:14 am
OK for one removing perma-death would be stupid imo and also more troll spawning? would mean people would be able to spawn trolls all day and get massive stats to fast. remove porting systems and adding balloons wtf? That would just ruin hnh and the hole find a mate thing... This is not the sims :3 i do agree with the tree and better CON cheese tho :)
Image
User avatar
tkearns
 
Posts: 761
Joined: Tue Feb 21, 2012 9:24 pm

Re: A better HnH

Postby jordancoles » Fri Sep 13, 2013 6:31 am

tkearns wrote:alts are born from real people..you want an alt..find a mate and grow one like a cow..not instants alt like pop pop pop pop...charish your alt euh child.. Stats from alt (child) are male/woman/2. So the better you are..the better your alts (euh children)

I'm not sure that I'd feel comfortable with chopping a pregnant character lol
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
Image Image Image
User avatar
jordancoles
 
Posts: 14076
Joined: Sun May 29, 2011 6:50 pm
Location: British Columbia, Canada

Re: A better HnH

Postby stazy » Fri Sep 13, 2013 8:57 am

jordancoles wrote:
tkearns wrote:alts are born from real people..you want an alt..find a mate and grow one like a cow..not instants alt like pop pop pop pop...charish your alt euh child.. Stats from alt (child) are male/woman/2. So the better you are..the better your alts (euh children)

I'm not sure that I'd feel comfortable with chopping a pregnant character lol



LMAO ...Hmmmm barefoot and preggo alts. Nice I like it. And I would forever be preggo then so you wouldn't take my pretty little head. :P :lol:
America is a Shining City upon a hill whose beacon light guides freedom-loving people everywhere." -Ronald Reagan
User avatar
stazy
 
Posts: 65
Joined: Wed Jul 10, 2013 4:20 am
Location: Texas, USA

Re: A better HnH

Postby parisparisparis » Sun Sep 15, 2013 8:01 am

reworked map system. geography that makes sense. Add lots of water.

removal of all fast travel. with added water, ship travel would be super fast. trading would become interesting because a whole new gameplay system would evolve out of this. traders traveling around the world buying and reselling goods , raiders and 'merchant guards' fights. sounds fun to me. introduce horses, updated wagons to move quickly on land.

reworked crafting system. instead of having recipes like ' dragon helm' 'bronze helm' etc, have 'TYPES' . Headwear would be a type. and depending what material you use, different stats the item would gain. for example you smith metals and make hat that consist of bronze and steel. therefore this item would have defensive properties and use skills like smiting . but if you use materials like linen , silk etc the item would gain complete other properties like intelligence, exploration etc. All items would be named by maker , like 'Ramones bronze helm' . such crafting system would give this personal feel to all items and therefore would be much more popular in trade , to get a more unique item.

Fight system that is more fair , dependent on items and Real Life skill instead of stats.
Image
User avatar
parisparisparis
 
Posts: 198
Joined: Wed Mar 27, 2013 9:56 am

Re: A better HnH

Postby aghmed » Sun Sep 15, 2013 1:24 pm

Second Res on sign and araylist of points sended on server xd
public static class StupidJavaCodeContainer {
/* oh, i love swing. */
class checkOutMyPathfinder{
Image
}}
User avatar
aghmed
 
Posts: 238
Joined: Fri Sep 07, 2012 7:20 pm
Location: between London and third part of LSD

Re: A better HnH

Postby Snackified » Fri Oct 18, 2013 10:32 pm

Bringing back LP gain on things like killing animals while keeping the curio system intact

As far as I know the main problem with the old LP system was that people would take apart forests to build buckets and grind for LP; I never understood the point of removing LP gain from animals because animals unlike trees respawn every day and hunting them would definitely be the kind of thing you could realistically learn from whenever you do it. They were a fair, challenging (and comparatively quick) way to get LP that didn't have a permanent impact on the land like bucket-based deforestation did.
Snackified
 
Posts: 4
Joined: Mon Jan 09, 2012 9:49 pm

Re: A better HnH

Postby MrBunzy » Fri Oct 18, 2013 11:09 pm

Getting rid of fast travel, or at least most forms of it, would be a step in the right direction. Different regions with resources native to certain ones would also facilitate trade and make locations actually matter. The huge open world is great but it gets a bit dull once you realize its the same everywhere and going from one side to the other means nothing.
(once and futue king btw)
MrBunzy
 
Posts: 360
Joined: Tue Nov 30, 2010 11:48 pm

Re: A better HnH

Postby joojoo1975 » Sun Oct 20, 2013 2:44 am

windmaker wrote:you have problems with bots? you sound little bit mad (i only ask, nothing personal mate)

bots ruin games. if you have to have a program run your video game, then why even play. I really don't like making beer, so I don't. But farming doesn't really bother me. but then again, i'm not farming miles and miles of land. I have 3 beehives, and all of them have about 45%(well 1 beehive is 95% covered in crops, while the other two are like 20%) of crop coverage on each one(low tier table crops, high tier wax crops, and all the rest)



Yasso wrote:Can you be more specific about a LP system you would like to see?

first off, if your char is offline, then the curios are not active.

second have the belief slider set once and that's it, no more changing it.

third, make the skills a time based skill, not something you can buy with LP(think a study window, but not for curios, but for skills) [btw, i'm not talking about the skills that's on your sheet(explore, farming, carpentry etc, but skills like hunting, archery and yeomanry) also, these don't tick when your offline as well.

and finally, until a better combat/lp/gaming system is set in place. lets introduce lvl caps.
To Protect The Helpless From The Heartless
User avatar
joojoo1975
 
Posts: 2262
Joined: Mon Sep 28, 2009 5:23 pm
Location: no where specific

Re: A better HnH

Postby Seizure » Sun Oct 20, 2013 4:37 am

Without a massive amount of content being added, I dont see caps on stats or skills doing anything other than killing the game. I dont believe many of the diehard fans of the game would stick around, and that is a large portion of the playerbase.

I really hate to say that too...
User avatar
Seizure
 
Posts: 1021
Joined: Thu Sep 03, 2009 5:55 pm

Re: A better HnH

Postby delfer8 » Sun Oct 20, 2013 10:31 am

A sistem to enable or not pvp, so devs create new creatures to fight them. Goblin tribes or cyclops would be great :D.

And create more clothes, weapons and buildings ^^.
Be nice, the woods are aware of you.


W3 and 4 Hermitage
W5 Emberwood and Kirribilli, PANDEMONIUM
W6 MIRROR LAKE
W7 Tkearns village
W10 F&I
W12 BROLAND, Weasel's Blue Boar Inn, Grimmhold retirement
W13 Monke Spanish plot
W14 Kakariko village Druid
W15 Into the deep woods


Where are you Weasel!?!?
User avatar
delfer8
 
Posts: 402
Joined: Wed Nov 24, 2010 11:31 am
Location: Halt Peril's outpost

PreviousNext

Return to Critique & Ideas

Who is online

Users browsing this forum: Bytespider [Bot], ChatGPT [Bot], Claude [Bot] and 0 guests