Haba wrote:Heya!
Since the server is down (again), I decided to take the time to post an idea that I've been formulating.
Currently in the game, all combat ends either the victor murdering the knocked out combatant or simply letting him off with a "...and that'll teach 'ya!". What if there was a third option?
Since H&H is no Habbo Hotel, I think slavery would fit right in. So instead of slaying your foes, you chain them up for display in your village!
To provide incentive for the victor to spare the loser of the fight, the slaves could also be used for various menial tasks. A few examples:
- Slave chained next to a rock and a basket - you tell them to keep the basket full of stone.
- Slave chained next to a tree and a basket - you tell them to keep the basket full of branches/leaves/berries/whatever
- Slave chained next to a river/clay pit and a basket - you tell them to keep the basket full of clay
- Slave chained next to a bed... well, you get reduced travel weariness when you sleep in the bed next time
To spice things up a bit, maybe the slaves could also be rescued or released, returning the control to their rightful owner (aka the player). This would also enable non-violent way to handle criminals.
Thoughts?
Ha, reminds me of big villages taking advantage of smaller villages that don't have fancy mines. That or when they just take advantage of nubs and make them do all the hard labor.
Or most commonly them using macro alts(or mains in some cases.) to do their work for them.
In general, this would never work. People would just quit. Hahahah amusing to think about, though. Perhaps slavery in the sense that they have a very high chance of escape might work. Such as if they're chained somewhere based on certain stats, + their equips they should be able to break from their chains & the moment they break from them it alerts the "said" person of their escape so they can hunt'em down.
Already Suggested H&H Ideas can be found,
here!Basic "How Do I" questions on H&H can be found,
here!