The Curiosity System and What Went Wrong

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: The Curiosity System and What Went Wrong

Postby kitsune121x » Thu Apr 10, 2014 5:17 am

LP System of world 4 it was broken and slower and not fun and i love new LP System i can see how it works now I love it more and give me a reason to explore
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Re: The Curiosity System and What Went Wrong

Postby YoukaiMori » Thu Apr 10, 2014 5:30 am

Ninijutsu wrote:5. And the time you spend when you have curios is spent doing what you want, like building.

That time I would have spent building + gaining LP from building, you mean? Because I spent a lot of time building and also gained LP while doing it. Why do you act like you couldn't build before or that you didn't get anything out of building? I don't understand this argument at all. Completing a stone mansion gave thousands of LP just from building alone, not even getting all the material.
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Re: The Curiosity System and What Went Wrong

Postby Denkar » Thu Apr 10, 2014 8:33 am

Ninijutsu wrote:You're not being taken seriously because you're the only person on earth who has experienced the curiosity system and dislikes it. Lower your expectations of critical reception.

That's a pretty dumb generalization.
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Re: The Curiosity System and What Went Wrong

Postby GrapefruitV » Thu Apr 10, 2014 11:01 am

YoukaiMori wrote: Because I spent a lot of time building and also gained LP while doing it. Why do you act like you couldn't build before or that you didn't get anything out of building? I don't understand this argument at all.

This is exactly your argument. You keep saying, that you can't build and hunt with current system. But what stops you, except for (as it seems) misunderstanding of sandbox concept?
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Re: The Curiosity System and What Went Wrong

Postby Bugssy » Thu Apr 10, 2014 11:26 am

I love these discussions, just wish there was more constructive discourse instead of a sea of flames and insults.

The OP is 50% right and 50% left. The new curiosity system isn't perfect, admittedly, but it's definitely not "wrong". What was wrong was the old LP system that OP seems to want to revert to, which in my opinion (and apparently that of most HnH players) would be a huge leap backwards, into a world of endless grinding, devoid of trees and with endless swaths of rotting animals.

As your post has concluded, what the new Curio system has done is even out the LP rewards, and done away with most of the requirement to grind away at meaningless tasks. Instead of wasting hours on repetitive motions to gain LP, you can now make curios in a matter of minutes, fill up your study, and your LP is essentially earned in the background, freeing the player up to pursue other endeavors, like exploring and doing whatever else they find interesting.

The drawback is that players can now earn LP without having to be active in the game, all they have to do is log in to reload their study with curios and log out, little to no gameplay required, and letting people log out just means less people idling on the server. This may be considered abuse of the system, but at least these passive players aren't laying waste to the landscape and contributing to more lag. I only just realized this after going through this thread, and it makes perfect sense, but there's not need for all the bashing.

Imagine, if you could discuss this topic like rational, able minded people, we may just come up with something even better. I hate to sound like a hippie, but in this case, cooperation would be far more constructive here.
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Re: The Curiosity System and What Went Wrong

Postby GrapefruitV » Thu Apr 10, 2014 11:31 am

You just missed that part.
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Re: The Curiosity System and What Went Wrong

Postby Arcanist » Thu Apr 10, 2014 11:33 am

This is all stupid.
Items have meaning now, a bone isn't just good for making a bone saw and dropping it, you can make curiosities (or food) from almost every item in the game.

If you hunt for example, you get the deer, take his hide and lake leather, then a leather ball. Take his meat and make sausages, then take his bones and make seers bones.
Before you'd kill the deer, take his meat and make sausages and throw the rest away.

If you kill a bear it's the same, you can make teddy bears from his hide, or leather if you really want to.

Now, if you mine some metal, you can make that metal into curios, rather than make a sword for the LP, then drop the sword.

All in all the new system is much less wasteful than the old system.
I played Neopets, that was a weird game.
I played Runescape, I mined iron ore to get mining exp, I smelted it and then made a breast plate for smithing exp, then dropped it.
I played Wurm Online, I sat all day in my house imping spindles to get my levels up, then at the end put the spindles into a chest, never to see the light of day again.

While I agree that real skills should be raised by using a skill, and practising it - in a game that leads to grinding being the only real way to improve, which is boring and unintuitive. We're just clicking buttons, it's not like we can get much better at it.

I played haven, I farmed, crafted, mined, crafted, foraged, and did anything I wanted in the game. The only things I threw away were bloody rags.

If you want to sit all day imping spindles then your JK arse can play Wurm online.
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Re: The Curiosity System and What Went Wrong

Postby MrFreed » Thu Apr 10, 2014 11:36 am

Bugssy wrote:I love these discussions, just wish there was more constructive discourse instead of a sea of flames and insults.

The OP is 50% right and 50% left. The new curiosity system isn't perfect, admittedly, but it's definitely not "wrong". What was wrong was the old LP system that OP seems to want to revert to, which in my opinion (and apparently that of most HnH players) would be a huge leap backwards, into a world of endless grinding, devoid of trees and with endless swaths of rotting animals.

As your post has concluded, what the new Curio system has done is even out the LP rewards, and done away with most of the requirement to grind away at meaningless tasks. Instead of wasting hours on repetitive motions to gain LP, you can now make curios in a matter of minutes, fill up your study, and your LP is essentially earned in the background, freeing the player up to pursue other endeavors, like exploring and doing whatever else they find interesting.

The drawback is that players can now earn LP without having to be active in the game, all they have to do is log in to reload their study with curios and log out, little to no gameplay required, and letting people log out just means less people idling on the server. This may be considered abuse of the system, but at least these passive players aren't laying waste to the landscape and contributing to more lag. I only just realized this after going through this thread, and it makes perfect sense, but there's not need for all the bashing.

Imagine, if you could discuss this topic like rational, able minded people, we may just come up with something even better. I hate to sound like a hippie, but in this case, cooperation would be far more constructive here.

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Re: The Curiosity System and What Went Wrong

Postby czaper2 » Thu Apr 10, 2014 11:38 am

Bugssy wrote:Imagine, if you could discuss this topic like rational, able minded people, we may just come up with something even better.


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Re: The Curiosity System and What Went Wrong

Postby YoukaiMori » Thu Apr 10, 2014 12:07 pm

GrapefruitV wrote:This is exactly your argument. You keep saying, that you can't build and hunt with current system. But what stops you, except for (as it seems) misunderstanding of sandbox concept?


I never said there was no point, just that you get nothing out of doing it. Unless you count "satisfaction of building a house which by the way you have to wait 3 in game days to actually build" as the reward for the action. I mean, waiting hours on end for LP, waiting hours on end to be able to construct a house, waiting, waiting, waiting, waiting isn't fun. When you are playing a game you want to be playing the game, not waiting several hours for a momentary fun spike and then back to doing nothing waiting several more hours, repeat.

There is a cap, you could say, on how much fun you're allowed to have in a set time period. Let me give an example.

Myself and a group of friends are playing H&H. We start looking for ways to gain LP, as it is, finding an item for the first time gives you a (Very) small amount, so we just run around and pick up one of everything. Not exactly fun, just tedious, because half of what we pick up has no use to us any time soon, we are collecting these things purely because this is the only way for us to gain LP.

So we make some cone cows, these give a tiny amount of LP (50) for waiting 20 minutes. Now, let's keep in mind that same 50LP would have been done from picking 5 branches and building a fire back in the day, but it now takes 20 minutes.

Well now we're out of things to pick up for the first time to gain LP and are stuck waiting for these cone cows to research, what can we do until we get more LP? A lot of nothing, because when you start you can craft basically nothing, so we wander aimlessly ignoring everything along the way because we can't use any of it and gathering it wouldn't do us any good. That is, we have no skills and we're not seeing random shit on the ground to pick up yet, since we're new characters.

And oh look! We find a dragonfly, a whopping 800 LP in, oh what's that, 4 hours. Well in 4 hours maybe we can have fun spending that LP on another skill only to realize we have to wait another 4 hours for 800 more LP to get another skill.

That four hour time? What are your choices when you will not gain any LP for new skills or skill ups?
Building? Well, when you don't have any skills yet you can't build anything.
Exploring? Exploring what? When you have no skills you can't FIND anything.
Hunting? Again, skills and stats.
Role playing? Well if hard roleplay is your thing, you could probably just PM somebody on the forum and have just as much fun.

In reality, that 4 hours until you finish studying is spent AFK or logged off, that is how it ended for the group of people that I played with in world 7, until eventually we just got tired of waiting hours before getting any LP.

I built a house, I started construction, I got all of the materials in it, saw that it had a 3 day setting period before I could actually build it and my reaction wasn't "Oh, I'll continue building because this is fun", it was "Well then, time to log off and wait until I have LP and I can build this house before I play again." And that was in the first 48 hours of starting.

Have I explained my point well enough for you to understand now, Grapefruit? Because you never seem to understand anything, since English isn't your first language you have an excuse but this is as plain as possible.

But YoukaiMori you're dumb, you're the only person to ever do this, nobody else in the entire game has ever found the new system boring, stop complaining!

Not true at all. I am not the first to complain, I am not the first to find that while studying I'd rather just AFK than run around and perform unrewarded actions, and hell, you and half a dozen other people complain that this is an "old argument" that gets brought up too often, yet some people still say I'm the only person to not like the curiosity system.

Arcanist wrote:This is all stupid.
Items have meaning now, a bone isn't just good for making a bone saw and dropping it, you can make curiosities (or food) from almost every item in the game.

If you hunt for example, you get the deer, take his hide and lake leather, then a leather ball. Take his meat and make sausages, then take his bones and make seers bones.
Before you'd kill the deer, take his meat and make sausages and throw the rest away.

If you kill a bear it's the same, you can make teddy bears from his hide, or leather if you really want to.

Now, if you mine some metal, you can make that metal into curios, rather than make a sword for the LP, then drop the sword.

I played haven, I farmed, crafted, mined, crafted, foraged, and did anything I wanted in the game. The only things I threw away were bloody rags.

If you want to sit all day imping spindles then your JK arse can play Wurm online.


Why would you not take the rest of the deer in the old system? The leather was still leather, and leather is used for plenty, the antlers were used for helmets, furniture and claims, and the bones were used for arrows, ash, glue, hooks, claims, etc. If you were throwing away all of those which had perfectly good uses, that was your choice to throw it away. In fact, antlers are not used for anything now that they weren't used for before, and they aren't used in any curiosities which means by your logic, deer antlers are now useless throwaway items.

If I killed a bear before, I gained a ton of LP, and used every single material from that bear to craft something. Capes, necklaces, food, etc. All of those actions as well gave me LP, and all of the produced items were used by either me, village mates, or traded/sold/given away to strangers. You are giving terrible examples, because all animals were 100% used by pretty much everybody. There was really nothing on an animal that was a waste. The only thing, is POSSIBLY bones, in the event that you aren't using bone arrows. Even then they still had other uses.

You say "Make swords for LP then drop the sword", but in reality who actually did that? Most people sold excess metal to people that didn't have mine access instead of wasting it crafting swords, or hell, they could trade the damn swords if they wanted to craft them so badly. People who reached that point would just go out and hunt for way more LP anyways. But, you know what? If you chose to craft swords to gain LP, that's your deal, and you were free to do that because the game was truly sandbox and open to be played any way you wanted.

I also have to ask, do you even KNOW what the old system was? You don't seem to. You are implying that using a skill, say cooking, raised your cooking skills. It did not.

Bugssy wrote:As your post has concluded, what the new Curio system has done is even out the LP rewards, and done away with most of the requirement to grind away at meaningless tasks. Instead of wasting hours on repetitive motions to gain LP, you can now make curios in a matter of minutes, fill up your study, and your LP is essentially earned in the background, freeing the player up to pursue other endeavors, like exploring and doing whatever else they find interesting.


Repetitively create the same curiosities to study over and over, ignoring all other actions as they don't get you these curiosities? You and everybody else are specifically saying that "Now all you have to do is get curiosities instead of grind", or "Now instead of massive farms, you need industry to get curiosities!" But you guys don't seem to realize that now, instead of "grinding buckets" you are spending the same time scrounging up curiosities, or, in the event that you're established, instead of spending a lot of time farming, you are using that same time obtaining curiosities.

You seem to think that playing the game = grinding. You could do absolutely ANYTHING to get LP before, anything, at all. Anything. Yet you still think it's grinding? What are you doing now? Do you ever just walk around with no studies queued and "build and roleplay"? Because if you don't, you're grinding.
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