Suggestions for Hafen (Haven and Hearth 2)

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Suggestions for Hafen (Haven and Hearth 2)

Postby Jackard » Fri Jan 09, 2015 4:26 am

Bigger flower menus. More inventory tetris. More instant transitions and pocket dimensions.
User avatar
Jackard
 
Posts: 8849
Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Re: Suggestions for Hafen (Haven and Hearth 2)

Postby Xcom » Fri Jan 09, 2015 8:29 am

loftar wrote:
Xcom wrote:Simply by giving the player the power to pick an option before the flower options are sent to the client.

But that doesn't really seem to answer the question. How would the user actually do to pick the option?

Complete removal would probably need a complex overhaul. But a way to access flower options before they popped up would make smoother UI interaction that would virtually eliminate the need for the flower menu. Shortkeys could then be used like hotkeying any flower option by drag dropping it into the hotbar. Even if this wasn't coming in the main release it would at least open options further down the line.

For esthetics and first time use the flower option would probably be a great choice and make the game look good. Further along as the player would learn to use the UI better could hotkey flower options or use alternative shortcuts to faster interact with faster flow making prolonged use of the flower menu less of a in your face UI cap.

Generally all accomplished by removing the need to wait for an update before being able to access an already expected option. Already existing UI interaction exists like the harvest command where your not forced to wait for the harvest cursor or the harvest flower menu option, compared to the flower menu its a ton smoother and easier to use.
User avatar
Xcom
 
Posts: 1105
Joined: Wed Dec 14, 2011 1:43 pm

Re: Suggestions for Hafen (Haven and Hearth 2)

Postby Brás » Fri Jan 09, 2015 12:26 pm

My suggestion on flower menus is two very simple changes:

1. Remove the animation.
It's better to have it pop up instantly than to wait for the fancy animation to finish.

2. Shortcuts for each item
It can be a simple clockwise numbering. Then it should be trivial to do something like "right clicking == option 0, the most used one". I think XCom's client already has the "right click to use first option" thing or something like that.
User avatar
Brás
 
Posts: 109
Joined: Wed Nov 27, 2013 7:58 pm

Re: Suggestions for Hafen (Haven and Hearth 2)

Postby vatas » Fri Jan 09, 2015 5:22 pm

Brás wrote:My suggestion on flower menus is two very simple changes:

1. Remove the animation.
It's better to have it pop up instantly than to wait for the fancy animation to finish.

2. Shortcuts for each item
It can be a simple clockwise numbering. Then it should be trivial to do something like "right clicking == option 0, the most used one". I think XCom's client already has the "right click to use first option" thing or something like that.

With X-coms client you can hold shift and double-right-click to perform first flower menu option. Removing animation is ncie idea, better yet make it toggleable option.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread

Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)

Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
User avatar
vatas
 
Posts: 4882
Joined: Fri Apr 05, 2013 8:34 am
Location: Suomi Finland Perkele

Re: Suggestions for Hafen (Haven and Hearth 2)

Postby NOOBY93 » Fri Jan 09, 2015 5:24 pm

Brás wrote:My suggestion on flower menus is two very simple changes:

1. Remove the animation.
It's better to have it pop up instantly than to wait for the fancy animation to finish.

2. Shortcuts for each item
It can be a simple clockwise numbering. Then it should be trivial to do something like "right clicking == option 0, the most used one". I think XCom's client already has the "right click to use first option" thing or something like that.

most custom clients remove the animation, and when you rightclick, even in vanilla client you can press numbers to choose options, for example if you need to avast a boat fast, rightclick and press 1. it's simple. dont need to even wait for animation.
Jalpha wrote:I believe in my interpretation of things.
User avatar
NOOBY93
 
Posts: 6528
Joined: Tue Aug 09, 2011 1:12 pm

Re: Suggestions for Hafen (Haven and Hearth 2)

Postby Brás » Sat Jan 10, 2015 3:20 am

Well then removing the animation or making it an opt-out on Hafen as it is currently on some custom clients.

Although I prefer the shift click since most of the game is basically shift clicking stuff, adding the numbers to the flower menu would help noobs like me to figure out you can click on the numbers to get the items, though I guess that's really low-priority. IDK but I had this idea that I tried it before and it din't work. Maybe I used the numpad and you can't use the numpad? I don't have a numpad on this notebook to test it :lol:
User avatar
Brás
 
Posts: 109
Joined: Wed Nov 27, 2013 7:58 pm

Re: Suggestions for Hafen (Haven and Hearth 2)

Postby Jackard » Sat Jan 10, 2015 11:21 pm

Brás wrote:2. Shortcuts for each item
It can be a simple clockwise numbering. Then it should be trivial to do something like "right clicking == option 0, the most used one". I think XCom's client already has the "right click to use first option" thing or something like that.

At least one of the clients already has instant flower menus and number keys bound to each option.
User avatar
Jackard
 
Posts: 8849
Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Re: Suggestions for Hafen (Haven and Hearth 2)

Postby Xcom » Sun Jan 11, 2015 4:04 pm

Problem isn't that instant flower opening and number keys doesn't exist. Its that you can't get around the whole wait for the flower menu before making your choice. Its causing unnecessary delays that is noticed by a long term user.
User avatar
Xcom
 
Posts: 1105
Joined: Wed Dec 14, 2011 1:43 pm

Re: Suggestions for Hafen (Haven and Hearth 2)

Postby LadyV » Sun Jan 11, 2015 8:21 pm

Xcom wrote:Problem isn't that instant flower opening and number keys doesn't exist. Its that you can't get around the whole wait for the flower menu before making your choice. Its causing unnecessary delays that is noticed by a long term user.


Its not that long of a wait. Besides I always equated it to the time to open or take things. You have to bend down and harvest plants, open containers, choose and then select which option on anything really. Its fine and it looks nice in my opinion.
User avatar
LadyV
 
Posts: 3113
Joined: Wed Jan 25, 2012 2:34 am

Re: Suggestions for Hafen (Haven and Hearth 2)

Postby loftar » Sun Jan 11, 2015 8:45 pm

LadyV wrote:Its not that long of a wait. Besides I always equated it to the time to open or take things. You have to bend down and harvest plants, open containers, choose and then select which option on anything really. Its fine and it looks nice in my opinion.

To be fair, I do think there is a bit of a problem that is well illustrated by, for example, the common scenario in which you're picking forageables. In that situation, I commonly find myself opening the flower menu on the "next" herb while my character is picking one, and trying to perfectly time choosing the "Pick" option exactly as the first one finishes, which is a bit annoying. What I've considered as a solution to this problem is the ability to "queue" exactly one action to start exactly when the current action is finished, but I'm not yet sure how to best implement that (not least UI-wise). I do feel that having that would make the action a lot more leisurely, however.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
loftar
 
Posts: 9045
Joined: Fri Apr 03, 2009 7:05 am

PreviousNext

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot] and 2 guests