Rewards for living in the middle of civilisation are poor

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Rewards for living in the middle of civilisation are poor

Postby eql » Tue Dec 08, 2009 8:57 pm

Chakravanti wrote:You can't argue for or against something that the devs have admitted is broken (AI) or use it as a foundation for an argument for the way things should be.

what. ofcourse you can. not the be all and end all.

chakravanti wrote:Dev's had repeatedly said AI mechanics are lacking. Moreover, bear traps, Hunting has no fail rate.

Also, Lets say the highest civ levels give %200 boost to LP. That's still no where near bear hunting.

i donno how many bears you think people come across in a day. unless you go explicitly looking for them their a pretty rare sight, and when you do go looking for them its complete luck, you might find 0 in a whole hour or two of searching and on another day you might find 10 bears in the same time.
basically all your posts translate to
"bawwwwwwwwwwwwwwww bear hunting gives too much LP compared to crafting and farming bawwwww nerf hunting totally give farming and crafting massive LP boosts because im too lazy to leave my 100% safe town where i craft endlessly without fail for a while to go hunting"

Chakravanti wrote:Bear hutning is not a risky activity. THere is the same chance of dying and losing stats from bear hunting as there is from starving to death: %0

Each of these things only happens due to player ignorance.

what?
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Re: Rewards for living in the middle of civilisation are poor

Postby Chakravanti » Tue Dec 08, 2009 10:40 pm

eql wrote:what. ofcourse you can. not the be all and end all.

You're a dumbass.

what?

I said, 'You're a dumbass'
Well what is this that I can't see
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Well I am death, none can excel
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Re: Rewards for living in the middle of civilisation are poor

Postby eql » Tue Dec 08, 2009 11:05 pm

Chakravanti wrote:
eql wrote:what. ofcourse you can. not the be all and end all.

You're a dumbass.

what?

I said, 'You're a dumbass'


..grow up

you cant even comment on the main body of text i wrote instead you decide to focus on 2 minute things.
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Re: Rewards for living in the middle of civilisation are poor

Postby Spiff » Tue Dec 08, 2009 11:12 pm

Chakravanti wrote:
eql wrote:what. ofcourse you can. not the be all and end all.

You're a dumbass.


Because you definitely can't debate any decisions that two random guys in sweden made EVER. It's a good thing they never passed judgment on civil rights either, because we couldn't debate any of those things either.
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Re: Rewards for living in the middle of civilisation are poor

Postby theTrav » Tue Dec 08, 2009 11:45 pm

Heh, I figured I'd have blaze comment on this thread, he'd probably be equally biased to myself only in the opposite direction.

Everything else aside, current trend is for people to WANT to move out of civilization.
No one seems to be arguing against that, only on small technicalities around whether hunting is risky or not, or whether the LP rate is right or not.

It all ignores the larger picture. Do you want to encourage players to live together or apart?

If you want them to live together, then you have to make them NOT WANT to go to mordor 90% of the time. This means making it by and large a painful place to be in, while making populated areas, by and large, fun/pleasant places to be in.

I suggest nerfing the hunting gains from deep mordor because that seems to be a large part of the current attraction. I don't mean to imply you make hunting useless, just make it so you don't need to be in mordor to get the gains from it.


I think the argument of "I've invested a lot of time and effort grinding animal killing so you should make sure killing hard animals continues to reward me for that effort" is a particularly strong one. If dev's want to encourage mob killing as the main mode of play, then sure, but not just because that's how people have decided to start playing in the alpha.
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Re: Rewards for living in the middle of civilisation are poor

Postby CG62 » Tue Dec 08, 2009 11:54 pm

A good portion of the reason I don't live near others is that a good chunk of the community are total dicks.


Griefers, murderers, thieves, that sorta thing.
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Re: Rewards for living in the middle of civilisation are poor

Postby theTrav » Wed Dec 09, 2009 12:05 am

CG62 wrote:A good portion of the reason I don't live near others is that a good chunk of the community are total dicks.


Unfortunately I can see little to nothing that the dev's can/should do about that. Honestly though, I've come across far more nice people than assholes in game. It's just the forums that I've seen nastiness on.
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Re: Rewards for living in the middle of civilisation are poor

Postby eql » Wed Dec 09, 2009 2:14 am

Spiff wrote:
Chakravanti wrote:
eql wrote:what. ofcourse you can. not the be all and end all.

You're a dumbass.


Because you definitely can't debate any decisions that two random guys in sweden made EVER. It's a good thing they never passed judgment on civil rights either, because we couldn't debate any of those things either.

yeah ahaha.

and trav, i think youre quite even handed on this one but I think youre wrong about how the game in its current state encourages players to live in mordor.
I dont think thats the case, and i think the devs neither want to encourage players to live together or far apart, im pretty sure they would prefer it to be a player decision when it comes to mordor or not.
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Re: Rewards for living in the middle of civilisation are poor

Postby theTrav » Wed Dec 09, 2009 4:42 am

eql wrote:Trav, i think youre quite even handed on this one

Well, I'm only arguing a side which is beneficial to myself and the way that I play / want to play, so you know, I'm not really doing any favours for the hunters/mordor lovers.


eql wrote:but I think youre wrong about how the game in its current state encourages players to live in mordor.

Care to expand on that? I've given a small amount of reasoning and also referred to the general consensus of the forum babble. I see plenty of threads saying "looking for group to set up with in mordor" and not to many saying "looking for established town in high civilisaton to join"

eql wrote: i think the devs neither want to encourage players to live together or far apart, im pretty sure they would prefer it to be a player decision when it comes to mordor or not.

Care to expand on how you divine the contents of the devs minds? My personal method involves reading their writings from which I divine meanings and motivations, eg:
loftar wrote:it is definitely true that Mordor is supposed to be generally unappealing, while populated areas are supposed to be appealing (which is obviously the opposite of the current actual situation).


I can see how that's somewhat ambiguous though...

wait

...
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Re: Rewards for living in the middle of civilisation are poor

Postby Chakravanti » Wed Dec 09, 2009 5:13 am

theTrav wrote:Everything else aside, current trend is for people to WANT to move out of civilization.
...
Do you want to encourage players to live together or apart?

If you want them to live together, then you have to make them NOT WANT to go to mordor 90% of the time. This means making it by and large a painful place to be in, while making populated areas, by and large, fun/pleasant places to be in.


This. Now, granted, Permadeath can have this effect. I recently had problems with a village who wanted to set up his own spot way the fuck out in the middle of no where. He wanted to take bricks I spent a lot of time making and hauling from goonclay so he could have ovens for his own farms among other things that I was generally insulted by the notion that he thought I was stupid enough to support leech.

His best argument was something along the lines of "Oh, yeah, lets develop and kill civ values even more than they are already fucked sky high." My opinion is that he can set up a 'hunting hearth' to get away from civ values and take chests in boats (or chest+grinder) like I do. The current motivation for people to band together adn work together is the achievement of increased productivity by having communal access to specialized resources. AS such I told him to gtfo and gave orders to KoS if he was spotted in the village vicinity after he proved to be quite obstinate and I had support from the majority of my villagers.

The reward for living in high Civ areas is purely player based and established. Civ values are curse rather than a blessing to all but the newbiest towns.

If dev's want to encourage mob killing as the main mode of play, then sure, but not just because that's how people have decided to start playing in the alpha.

This...but...


I think the argument of "I've invested a lot of time and effort grinding animal killing so you should make sure killing hard animals continues to reward me for that effort" is a particularly strong one.

To be fair, this is not his argument but rather his motivation for making the arguments he does.

[/quote]
Spiff wrote:
Chakravanti wrote:
eql wrote:what. ofcourse you can. not the be all and end all.

You're a dumbass.


Because you definitely can't debate any decisions that two random guys in sweden made EVER. It's a good thing they never passed judgment on civil rights either, because we couldn't debate any of those things either.

I thin I've more than shown my ability for reading comprehension, critical analysis and creative response. I do not however, respond to people who take me out of context, show a lack of understanding of a conversation that has already been had, discussed, and moved past.

People who are obviously stupid are fun and easy to troll. Nice try. ;-) You could take a few pointers from the J-Bomb.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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