martinuzz wrote:It sounds nice, but it wouldn't work, unless this conquest timer lasts at least 12 hours, to take into account all the different time zones people are coming from.
I like how you assumed I was suggesting the unworkable option, and then instantly thought of how it would work, but then failed to correct your earlier assumption.
martinuzz wrote:Which raises the question (following rule #3): How many attackers are capable of maintaining a siege 12 hours? This would favour only the larger groups of players.
umm... Yes, successful military action is usually conducted by large well organised groups. I don't see that as a problem...?
Additionally, try and think of all the different options the devs have just by fiddling with those timers and count down rates. You could potentially make it so that attackers need to hold it down for a week worth of time over a 2 week period and so that defenders only have to hold it exclusively for a couple of hours.
If they didn't like that option they could reverse it, so that the attacker only require a few hours of domination for victory, while the defenders have to defend for a week to prevent victory.
The main thing about it is that:
1 - It allows proper village on village conflict
2 - It creates a situation where organisation is just as important as individual strength
minck1 wrote:This would be way to unbalanced for the casual/farmer types that are getting raided by the hardcore players though.
A casual farming type community is going to be easy meat for a large organised and trained military. That's just the way it is. I don't see Jorb and Loftar changing that any time soon.
minck1 wrote:A 24 hour siege timer that people only have to register for, not actually hang around would be better. I don't really like the idea of a make believe battle though.
I also think make believe battles are a good idea either, conquest by petition sounds pretty lame.
minck1 wrote:If there's going to be a village siege, make both sides capable of active attack and response through building siege engines and arrow towers.
So turn a military contest into a building contest? I can see how it favors the craftspeople more than a take and hold model, but it's not really a good representation of actual warfare now is it...