flaw wrote:
Alpha status has nothing to do with it....They're still groping toward a way to make that viable.
Apparently I'm an Idiot. Someone care to inform me what alpha does mean if it doesn't mean the promise of evolutions both major and minor to the game itself?
Pacho wrote:The game is an alpha because it is not finished, not for shits and giggles.
Okay thanks...I thought I was going crazy stupid for a second there.
Hint: The combat system was put into the main server for testing because not enough people would go over to the other server to do so.
....due to to poor implementation...
It could certainly use some tweaks, but stop bitching about wanting the old system back (it sucked balls) and instead try to suggest ways to improve what they're trying to make so its fun and balanced.
Gotta stop you there. THe new system has some good aspects. From what I understand Str now has diminishing returns. Not sure how great an accomplishment that was because I haven't seen a damage chart but we're making some headway there and I'll give oyu that but the new system IS worse than the old one. Archery sounds nifty and maybe in need of some balance. I'm not advocating the old system but the new one is a piece of shit. It's boring, complicated and there are too many moves to hotbar. Ridiculous levels of investment are still overkill.
sabinati wrote:that doesn't mean the whole game is about pvp/conflict
Also, this. Fucking, THIS. What I think makes this game awesome is that once PvP IS viable with PK anywhere and permadeath, mooners will have to rely on PvP players and may even split their attention between such toons. The catch here is that without crafters PvPers can't develop and without PvPers mooners aren't safe. Once PvP is has found a viable balance of action then this dynamic creates a politico unrivaled in any other MMO.