Jackard wrote:why not just have Q make a difference and stone be the same as brick but look different
IIRC you gave me a lot of shit for saying exactly the same thing. Something about a grind factor?

Jackard wrote:why not just have Q make a difference and stone be the same as brick but look different
Chakravanti wrote:Partially true. Seige engines were also mentioned in that same suggestion of mine and I mentioned buffing walls because of their absolute uselessness in the current system. Making QL count would actually put it a lot like this. Q90 walls would have 60DR making it a significant investment (and thus expenditure for leaving scents) of resources. Implemented by itself it would be something of a grind factor but alongside other sensible suggestions it would actually not make a difference in the grind factor one way or another.
Bigfish wrote:This would be an improvement over the old system but i think it is more fun not to tear down a brickwall with a sword (which seems rather retard) but use a ram or catapult instead.
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