New variations in farming.

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: New variations in farming.

Postby Dataslycer » Fri Mar 26, 2010 4:51 pm

UnrealJake wrote:
Jackard wrote:Of course, if we tie in soil quality then we will have more land grabbing, which could get quite painful for some, and others may create a monopoly.


They would compromise having a higher soil being reduce unless they do some organized work. And I thought some people are making land grabs at high Q soils anyways.
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Re: New variations in farming.

Postby UnrealJake » Fri Mar 26, 2010 6:39 pm

Hmm, I don't dig for soil much so I don't know.

Also I'm quite touched you think my trolling is good enough for me to be called Jackard ;)
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Re: New variations in farming.

Postby Dataslycer » Sat Mar 27, 2010 2:04 am

UnrealJake wrote:Hmm, I don't dig for soil much so I don't know.

Also I'm quite touched you think my trolling is good enough for me to be called Jackard ;)


Ops!
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