On topic:
burgingham wrote:Why not just let a piece or two stored in the pile rot from time to time as an upkeep?
Actually, that's exactly what I meant. It just occurred to me I might have imagined loftar (or somebody, anyway) suggesting the implementation of a decay-hit hitting a build sign making an item inside 'rot'. Of course with the way decay works*, that makes multi-tile stockpiles more susceptible.
*well, the way decay worked before I took my hiatus at the start of the second world. I dunno if it's changed. I've certainly noticed my kiln and ovens seem to turn red (well, redder) fast, though, but that may have just been the low civilization.
Off-topic:
Yeah, we've definitely got two different tracks going here so a split might be in order. As for the 'warning', that still works for me (I got it when I mentioned the bit at the end of my last post).