Alternatives to mines

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Alternatives to mines

Postby jorb » Sat Apr 24, 2010 7:44 am

Window has been increased to two ingame hours.
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Re: Alternatives to mines

Postby Turtleshot » Sat Apr 24, 2010 11:37 pm

jorb wrote:Window has been increased to two ingame hours.


What does that even mean?
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Re: Alternatives to mines

Postby jorb » Sat Apr 24, 2010 11:53 pm

It means that we have extended the blooming phase of hemp.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Re: Alternatives to mines

Postby g1real » Sun Apr 25, 2010 9:27 am

sabinati wrote:have you actually attempted to make trades with people?


Think you're losing the point where some people just dont want to trade and aquire resources on their own.

Hermit style hint hint.

Edit: I whole-hearthedly agree with some form of rare ore resources to be found outside of the standard mine points, adds to realism and it makes owning a mine more of a luxury then a must.
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Re: Alternatives to mines

Postby Potjeh » Sun Apr 25, 2010 11:45 am

Total hermits *shouldn't* have everything.
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Re: Alternatives to mines

Postby Sarge » Sun Apr 25, 2010 1:51 pm

Regionality, regionality, regionality.

One example: You found an iron mine, GREAT asset, but you are at least a whole supergrid away from where wheat will grow (soil type). How valuable would some baked goods now become in your area, farm hats, bundles of straw etc etc - How keen will you now be to trade your iron for these good, and will someone with wheat have to have an iron mine or beg for an alternative to sourcing metal...

IMHO: I can not see how this is not the ultimate answer to striking balance and not just reviving trade, it makes trade a necessity.
factnfiction101 wrote:^I agree with this guy.
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Re: Alternatives to mines

Postby Brickbreaker » Sun Apr 25, 2010 3:02 pm

I agree with you Sarge and I hope Fredrik and Bjorn consider this in the next map, its truly the only answer.
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Re: Alternatives to mines

Postby Potjeh » Sun Apr 25, 2010 3:11 pm

I'd prefer a bit softer approach. Something like you can still grow wheat by that mine, but it'll take twice as long to grow and will only yield 2 seeds, whereas a wheat favourable area may produce 4-5 seeds and only take 2/3 of normal time to grow. Well, it should simply fail to grow in extreme biomes, but that shouldn't happen right next to areas favourable to wheat.
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Re: Alternatives to mines

Postby Avu » Sun Apr 25, 2010 3:18 pm

I'm all for trade being a necessity but not at all for trade being a chore like it is now. Some not so realistic ways need to be implemented first in order for bulk trades to be made. River interconnected grids. huge storage space boats, easily made roads that actually increase your speed, a more accessible teleportation system etc.
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Re: Alternatives to mines

Postby Potjeh » Sun Apr 25, 2010 3:20 pm

Yeah, river systems that cross grid borders are a must for trade. If there was a Danube-like river in the H&H world, trade would be a LOT easier.
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