Thijssnl wrote:DatOneGuy wrote:While at first I definitely saw the sense in this, I'm actually seeing it's really a problem of how we play, not how it works.
You should have to choose between whether you want your awesome tailor/carpenter to be able to make good stuff as well and have a Smith/Carpenter/Tailor with 75PSY each versus a Smith with 200.
PSY is hard to get, yes but that makes even more sense that more people should need it now instead of being able to feed it to a single person.
You dont seem to understand the above made points, one person with 200 is obv. better then 3 with 75, so no, its not better to feed more.
I understand those points, and that it's 'easier' to have one person do that, but unless the account is shared you're splitting one person very thin, as he would also now have to invest in the relevant stats/skill values to be as good if not better than the Carpenter/Tailor, at which point he pretty much is one.
Sure it's easier to do that, but it's a double-edged sword that you should indeed have to deal with considering you set yourself up for failure there. Cavebulbs are now 3x as necessary as they were before, that's really the main change here.