Abandon Claims = Deteration of Claim...

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Abandon Claims = Deteration of Claim...

Postby theTrav » Fri Jun 25, 2010 10:47 am

Main problem I have with not being able to drop villages on claims is the lack of warfare mechanics. I guess if you can ram stakes that is something but it makes a claim with a palliaaide aroung it pretty hard to take down
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Re: Abandon Claims = Deteration of Claim...

Postby Avu » Fri Jun 25, 2010 10:53 am

Multiple claims per char and then you can have your silly topic. Don't encourage alts.
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Re: Abandon Claims = Deteration of Claim...

Postby Granger » Fri Jun 25, 2010 11:30 am

theTrav wrote:Main problem I have with not being able to drop villages on claims is the lack of warfare mechanics. I guess if you can ram stakes that is something but it makes a claim with a palliaaide aroung it pretty hard to take down


Removing a walled-in claim not being quick and easy makes sense, dosn't it?
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Re: Abandon Claims = Deteration of Claim...

Postby Potjeh » Fri Jun 25, 2010 12:47 pm

Note that I only used bread as an example, domovoi should accept any food (like I said, not as picky as ancestors), and repair materials should be what you actually need for repairs on your claim (you have to have those, else how did you build the stuff in the first place?).

To break a claim under this system, you'd besiege it. Break in, break the owner's hearth, and prevent him from coming back to do repairs. Vandalism would also reduce domovoi's satisfaction, so if you broke everything it'd only take a couple of RL days for the claim to expire (the owner needs time for a shot at breaking the siege). Claims without any objects on them should naturally last only a couple of days without upkeep (think of it as buildings acting as "authority" storage).

If claims take resources to upkeep (not extra resources, mind you, only what you'd use for repairs anyway), I don't see a problem with people having as many claims as they can afford. But I don't think that personal claims should be used by groups for claiming clay spots etc - that should be covered by kingdom claim (a whole different topic).
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Re: Abandon Claims = Deteration of Claim...

Postby Avu » Fri Jun 25, 2010 12:50 pm

Yeah come with your fancy ideas in a few years when we have all that shit you have in your mind. Until then the game needs to be playable and resources need some way of being protected.
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a man need only strike another to make him evil."
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Re: Abandon Claims = Deteration of Claim...

Postby Potjeh » Fri Jun 25, 2010 1:00 pm

You could still use personal claims, but kingdom claim would be the easier way to do it.
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Re: Abandon Claims = Deteration of Claim...

Postby Avu » Fri Jun 25, 2010 1:51 pm

There is no spoon ehm kingdom claim that is
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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Re: Abandon Claims = Deteration of Claim...

Postby Potjeh » Fri Jun 25, 2010 5:55 pm

So taking future developments into account is a *flaw*?
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Re: Abandon Claims = Deteration of Claim...

Postby Avu » Fri Jun 25, 2010 6:13 pm

It is when their past track record is fucking us in the ass with village authority when what was actually promised was village management update.
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Re: Abandon Claims = Deteration of Claim...

Postby Madmitten » Fri Jun 25, 2010 9:11 pm

I say no because of the player that isnt on as often, but i also say yes because when you stumble upon an abandoned run-down village WITH CLAIMS it gets annoying because you cant rebuild it
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