by DatOneGuy » Wed Jul 07, 2010 12:59 am
Casuals.
Man, but it really is, but considering what you're doing you should have to 'work' for it, the problem is introducing actual difficulty into MMOs, you really can't do it without making extremely complicated systems (which i'm really for).
I think this game has broken many, many walls in MMOs, grind is the biggest one, HnH is close to perfecting all systems that are 'broken' in Korean MMOs, if grind was alleviated I'd fucking faint.
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