Meat and intestines

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Meat and intestines

Postby DatOneGuy » Fri Nov 12, 2010 10:03 pm

Beiber wurst is shit. Pepper seems cool on paper until you realize it's a pain in the balls to make and would also make whatever sausage you're making, suck as well... Bieber wurst isn't even so great FEP wise. JEez.
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Re: Meat and intestines

Postby BWithey » Sat Nov 13, 2010 2:59 am

Frankly I'd love to see no single food capable of increasing a stat on it's own, but a combination of foods be required.

IE - Eating nothing but sausages would keep you fed, but wouldn't increase anything, you'd have to combine foods to raise stats, thereby helping to keep all foods relevant and necessary to all play types.
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Re: Meat and intestines

Postby Sotsa » Sat Nov 13, 2010 4:34 am

That would be a major pain in the ass.
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Re: Meat and intestines

Postby sabinati » Sat Nov 13, 2010 6:26 am

Avu wrote:
sabinati wrote:beirwurst has pepper in it


And as a result it sucks so much nobody makes it.


potjeh and i make it while we cast lightning bolt at each other in our larp session
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Re: Meat and intestines

Postby Potjeh » Sat Nov 13, 2010 6:57 am

Two pepper drupes are just one tile of crop. It's like you wouldn't make carrot cake because you have to harvest carrots. And Bierwurst beats Milben because it's half con rather than useless int. Sure, it's no BBC, but then again I need all my BBC for MBC. The only problem with Bierwurst is the fact that beer doesn't fit into buckets.
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Re: Meat and intestines

Postby Thurrok » Sat Nov 13, 2010 10:12 am

sabinati wrote:potjeh and i make it while we cast lightning bolt at each other in our larp session


i lol'd

Seriously people, recipes like Beerwurst and Creamy Cock and Zesty Brill (iirc?) should be put off until we have some means to stack up a shitton of resources. Playing a cooking sim is only cool as long as it doesn't turn into clickfests of mat collecting (I'm talking about Jackard's crafting tables, we can haz them pl0x?)

Oh, and pepper is still far too overpowered to be wasted on Beerwurst. Sorry folks, that's the truth. I'd rather multiply an MBC's FEP count by 3 instead of grinding out 2.5 mid-grade wursts. Balance idea: Reduce tedium with pepper, or make it less effective (major factions gonna QQ), or a bit of both.
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Re: Meat and intestines

Postby OvShit » Sat Nov 13, 2010 10:57 am

What`s for sauces, we should be able to make some - it would reduce pepper`s worth a bit. For example, onion sauce.
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Re: Meat and intestines

Postby mipmiopin » Sat Nov 13, 2010 10:59 am

Thurrok wrote:
sabinati wrote:potjeh and i make it while we cast lightning bolt at each other in our larp session


i lol'd

Seriously people, recipes like Beerwurst and Creamy Cock and Zesty Brill (iirc?) should be put off until we have some means to stack up a shitton of resources. Playing a cooking sim is only cool as long as it doesn't turn into clickfests of mat collecting


I heard there are korean players on server - they are ok with unhuman grinding capability and terrific clicking speed
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Re: Meat and intestines

Postby Rallor » Sun Nov 14, 2010 12:10 am

Just a thought I had.
At the moment all you get from an animal is meat and intestines.. fair enough
But why not implement the meat into body parts, it seems you only get the bulk of the meat rather than the other parts, like:
Leg
Shoulder
Neck
Ribs
and the list could go on
And obviously the different parts could be used for different dishes etc
Roast leg of mutton or a Neck stew
see where i am getting to?
Just basic meat at the moment that's all
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Re: Meat and intestines

Postby DoomDragon » Sun Nov 14, 2010 5:08 am

I do agree. Sausages could use a bit more boost to their value as I happen to craft them the most often.
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