A few things wrong there:
1)Most fighting games while also simply clicking, have cool animations that make you think you're doing stuff. When you use 'Hyper slash' your character actually looks like he is doing a hyper slash, not some silly chop animation (something I honestly don't understand this ruins all forms of immersion in this game for me). You typically have to try harder, there are bosses that are tough. In this game other people are bosses, and I respect that I really do, but there's no reason to attack other people other than as defensive attack, because you don't GAIN anything unless they quit, resource spots ythey don't lose they still have, you gain nothing.
2)The whole 'you change the world forever', okay that's fun for a while, but someone else can just plant a tree and it's one of those things that should make you feel good deep down inside and there are many things to explore here, but none 'get you ahead', making huge spiders and marking grids? You get no LP. Writing 'AD' huge in grass? You get no LP.
3)Those numbers you wrote for getting 500+ in all stats are grossly inflated. Playing in an average village but having 'knowledge' of the game you could do that in 2 months without a problem .The stats is pisseasy, and the hunting or wheat for LP the same.
4)You're talking farming, I'm talking combat really

150 farming is pisseasy to get though and if you farm and COOK what you farm, hell eyea it's easy.
Saying I'm narrow-minded is just ridiculous, on the matter I've attempted and suggested many things HnH can do that I could think of to get 'away' from grind, but be realistic no matter what you do you WILL be grinding something. MMOs only have one trick: Repetition. The illusion if fun, something seems cool, you want it, you do al this boring shit, it seemed worth it, you got it, it's fun, (because the journey was so hard it seems fun, realistically it's just some pixels attached to data that says '1,600 damage', who cares?).
Early game: Learn how to play, build your home, run from boars and bears, survive, holy god this game is awesome.
Mid/early game: Make your home better, trade with other players, learn more about the game.
Mid game: Perhaps continue to expand your territory and make it more secure, maybe find yourself a mine, hunt, get your quality to decent levels.
Mid/late game: Maybe invite people to your village and/or make them your slaves, grind LP/quality.
Late game: Grind LP/quality. Maybe trade your god quality equipment for food if you can't produce enough food yourself, or for rare/valuable materials/equipment for your alts. Keep on grindin' 'cause it'll eventually pay off somehow, but don't dare rock the boat or you may lose all you worked for (despite that it's said we'll have a wipe/new world someday), and you'd hate to lose it since you had to wake up early, work hard everyday without breaks, then come back to reality exhausted for a short break before getting back to this fulltime job for overtime. If you're feeling brave, slaughter some newb village and claim it was an accident, you feel bad about it, and that nobody should attack you for vengeance... not like anyone would put their lives on the line to avenge newbs, anyway.
This is all for a first time player, if you want to be serious it's more like:
Find village
Secure village
Expand CR network
Build character/village quality/stats
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It'll always follow the same basic idea though no matter how you 'try' and change an MMO, if it has numbers you will attempt to raise them, there will either be an absolute top and people will rush to see who is first to get there, (and he's the winner), there's pvp at the top (you better stay at the top and killl everyone who gets close), or there is no top (whoever is the highest is the best). The fact that in Hnh you don't KNOW where your enemies are is fun as hell to me. Were they content with 500 in each stats and stopped there? Or were their average warriors still hungry for more and went for 2,000 in each stat and were then content? Maybe they were never happy and are always grinding it up? You don't know, and you shouldn't, it's fun that way! The game is fun in this way very much. The
ways to grind are currently boring because they are very limiting. You either invest in cooking and have a farming character, you do all the cooking, get tons of LP, dump into combat, or you hunt a lot and dump all into combat.
Most characters are better as shared characters displacing a lot of things (like farmer, smith, carpenter, survivalist). Most crafting is best done on alts and the alts might as well be shared, so

really the only single character grinding you have to do if you're in a good village is the combat stats. It really isn't a grind into forever either, you shouldn't see it that way, if your view of everyone else is "THEYRE SO FAR AHEAD I CANT RISK IT" then that's you man, but some of us did a little more research into it and know where we stand, many people do, test the waters a little and maybe you'll find out. The game should scare you if you don't want to find out, because you have to take a little risk, just like in real life.
To recap:
HnH is fun in many aspects, but really needs to broaden it's 'ways to gain LP', macros right now are still #1 which is sad and pathetic!
HnH needs to find a way to make gaining LP more fun (Suggestions? I suggested minigames, doubt they'll ever happen, not sure what loftar/Jorb's stance is on it, not sure if they ever plan on having something more 'fun' and involved for various systems)
HnH needs something to push you to 'go have fun', in other games you hit a limit and 'DING' you get an item, or 'DING' it's time to fight X forY, and Y is awesome so yeah! But you gain nothing from confrontation in HnH, so you aren't pushed to it, villages are too well guarded by extra characters and such there's no way to actively damage a well protected village, there's nothing really to do, if someone has pclaim and full auth vclaim you're fucked buddy, even if they don't auth you have to wait 2 weeks at minimum for auth to drain. <-change this and we'll get a lot more 'fun' I bet
Caps are the devil and should never be brought up, there are natural caps and they feel good and work good, they are eventuallybroken and that's good, the ones you want fixed are already planned to be fixed( farming, jewelry).
Combat should never see caps ,use search.
That's all I got anyway,but seriously I'd love to see more suggestions of how to add fun to HnH, things that can be added that would actually not seem so boring, because wheat isn't hard, it's time consuming, repetitive, and boring, yawn worthy even. Hunting is fun and active but since the arrows, tbh it's now yawn worthy too, sling hunting was fun and active, engaging, and you could do it for hours without a problem, arrows mean :"fuck can't shoot that fox need to wait for a bear for more hq arrows" , "damn I'm hear 5minutes loading up against this deer, damn these q10 arrows suck balls".
Anyways, I'll wait for the assured reply, but you should really read the former threads on the matter too if you haven't.
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