Knucle Blades.

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Knucle Blades.

Postby Phizuol » Fri Jan 07, 2011 8:29 pm

Everyone knows the color of your belt determines how hard you punch.
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Re: Knucle Blades.

Postby Skorm » Fri Jan 07, 2011 8:30 pm

Phizuol wrote:Everyone knows the color of your belt determines how hard you punch.


what if i dont have a belt?
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Re: Knucle Blades.

Postby Phizuol » Fri Jan 07, 2011 8:31 pm

Skorm wrote:
Phizuol wrote:Everyone knows the color of your belt determines how hard you punch.


what if i dont have a belt?


You'll just be the dust on Chuck Norris' boot.
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Re: Knucle Blades.

Postby Garath » Fri Jan 07, 2011 8:38 pm

i see no actual gain in the gameplay from this except for "awesomeness" "coolness" or other such weird things. Its not very realistic, or practical, or desired, except for the awesomeness and coolness rates.... so, serious, get some actual idea and motivate why it would improve the GAME, like the game in total. We have more issues with AI, bugs and simple game mechanics being off than that we want items added simply for being awesome. I would really like the devs to spend their times on important issues, like developing a new damage system for slings, in case anyone has forgotten this issue. Why dont you guys make some more suggestions on this?
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Re: Knucle Blades.

Postby OvShit » Fri Jan 07, 2011 8:39 pm

DatOneGuy wrote:Jorb promised bear hands/arms too :(

Was he serious while doing so? If yes, epic.
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Re: Knucle Blades.

Postby DatOneGuy » Fri Jan 07, 2011 8:58 pm

OvShit wrote:
DatOneGuy wrote:Jorb promised bear hands/arms too :(

Was he serious while doing so? If yes, epic.

Probably not but I hope so. :)

He didn't really 'promise' either but :lol:
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Re: Knucle Blades.

Postby Skorm » Fri Jan 07, 2011 9:03 pm

Garath wrote:i see no actual gain in the gameplay from this except for "awesomeness" "coolness" or other such weird things. Its not very realistic, or practical, or desired, except for the awesomeness and coolness rates.... so, serious, get some actual idea and motivate why it would improve the GAME, like the game in total. We have more issues with AI, bugs and simple game mechanics being off than that we want items added simply for being awesome. I would really like the devs to spend their times on important issues, like developing a new damage system for slings, in case anyone has forgotten this issue. Why dont you guys make some more suggestions on this?


because slings arent meant to be a hunting weapon, not for late gameplay, thats why they fixed the bow is worth the pain of the arrows and so, in such case, the suggestion goes to the quiver, and we already have enought of those, also, not like they are working on this, its just a idea i decided to toss out, its not "cool", is not meant to be, AGAIN, ITS JUST A FUCKING RANDOM FAST FIX, so Traveler sacks are less anoying, and guess what, this issue is as important as the sling/bow thing is, why? a lot of ppl hunt whit ua, and you really dont have an idea on how anoying it is, cause if you did, you would be making a usefull point on how we can inprove it, if you know how to inprove IA, Bugs, game mechanics, the new crafting system, the new system wich is supposed to kick LP system, the post it, i know how we can inprove UA system, and thats why im posting, its not just a " MEH LOVES DAGGERS LETS ADD SUM SO WE CAN STAB IN THA BACK THOSE RUSKIES, ALSO, INVISIBILITY" , thats bullshit, it helps noone and its just stuff that woud be added "for the lulz" this idea helps everyone, makes stuff faster, everyone happy, there is no reason for hunting to be slow, and there shouldnt be so, why not make it faster? this is a way, i am not saying Knucle Blades MUST be added, but its a logical way to fix the traveler sacks, tool belt is another one, i dont really care wich one is added, as long as we can make the whole process faster i am ok, wheater you have a lazer-equiped satelite that will butcher and skin the animal then warp the shit to your inventory, or a fairy whit a dagger doin the same process, i dont care, the point is to make it faster.
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Re: Knucle Blades.

Postby Oskatat » Fri Jan 07, 2011 10:18 pm

actually, except for people spending less time butchering and adding an item to deciding the q of the items, i still havnt seen any decisive point in favor,

excpet for doing so while haveing sacks in the hands.... now, realism is against you and fantasy is as well. If you have a sack and such a knuckle dagger in a hand, your dagger skills surely suffer, which should at the very least half the effective q of that item and the same for effective q of the sack, since you cant hold that many things in a hand with any grip, etc etc... try holding a sack of about 2, 3 kilo in 1 hand and with the same hand hold a knife, even a knuckle knife, and see how precise you are. Most people have problems cutting a straight line in normal circumstances

in my opinion, a knife held in a hand that already holds other things would actually give a ngative on any skill, because you would try to use it as if you had no handicap, which is your natural state. Maybe i misunderstood you a second time.

if the knifes are incompatible with other objects, they should also come with a penalty to dex and maybe agi. If you dont understand: your fingers are locked in place with this
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Re: Knucle Blades.

Postby sabinati » Fri Jan 07, 2011 10:52 pm

you can't seriously make a realism argument when talking about the fucking inventory system
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Re: Knucle Blades.

Postby Sotsa » Sat Jan 08, 2011 12:34 am

lol. my only objection is that those silly faggot things CANNOT be more manly than fucking brass knuckles man hunting knife that works from inventory though. yes pleeease.
some of you guys are getting pretty hot and bothered over this.
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