by gt4329b » Tue Jan 18, 2011 11:24 pm
What about multiple server instances? If there's only a single box/connection to host on, then that's a non-starter - but if there were additional hosting in the mix, then multiple servers seems like an easy (read: zero code mod) way to help address lag due to population load.
Personally, I don't like the idea of splitting the H&H population up, but if the lag issue is due to core architecture (be it hardware, software or some combination thereof) then other than some some low-level and hard-core refactoring I dunno that there's any other way to reasonably address it.
"Also, the game was never user friendly." -
jorb