Doesn't fit the realism of H&H :/
And whats more is I don't want big ass monsters after me while prospecting in far away lands :c
tetsmega wrote:I think having random lair spawns would be nice. And having a sprawl of (strong) wild life spawn near it would be neat. Maybe something not so valuable(like bears) to the point where villages near would not kill the beast, but farm the bears. Maybe a bunch of aggroing lvl4 foxes or something so villages near would be annoyed by them, to the point where they would kill the beast in the lair.
RaptorJedi wrote:I think that if rare monsters are added, they should guard something that is otherwise obtainable. Like there's a cave bear somewhere, and behind it is a vein of gold, or silver or something else you can get elsewhere, but in this case you know it will be there. It could also drop more meat, bones and other things, as well as more LP. Maybe the rare monster could also drop a special skull, that is used to build a trophy totem. And the trophy totem could add maybe 50 (or more) authority to a village, and it could be a status symbol for a town. I think such a trophy should also be able to be stolen, and it could lead to town rivalries, where Town A steals it from Town B, and Town B tries to get it back. Then they find that Town C snuck in one night and stole it from Town A.
I do like the idea of them roaming around though, but they could still have a cave that has an added bonus in it (still nothing you can't get elsewhere). And if you find the cave/lair/whatever, you can lie in wait with other people instead of looking for it.
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