Idea: Second Server

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Idea: Second Server

Postby jorb » Sun Mar 20, 2011 5:41 am

Kiwi wrote:Why do people blame Jorb for everything?


Because...

Image

That's right. Y'all know it. Hooo-ha.
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Re: Idea: Second Server

Postby Kirfkin » Sun Mar 20, 2011 5:42 am

Enwar wrote:Permadeath is the reason I'm here, honestly. This guy wants to play a pioneering sim without permadeath? What kind of sim would that be, go play some minecraft...


http://www.virtualapple.org/oregontraildisk.html
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Re: Idea: Second Server

Postby jorb » Sun Mar 20, 2011 5:43 am

Kirfkin wrote:http://www.virtualapple.org/oregontraildisk.html


<3
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Re: Idea: Second Server

Postby gadien » Sun Mar 20, 2011 5:44 am

Kirfkin wrote:
Enwar wrote:Permadeath is the reason I'm here, honestly. This guy wants to play a pioneering sim without permadeath? What kind of sim would that be, go play some minecraft...


http://www.virtualapple.org/oregontraildisk.html


win
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Re: Idea: Second Server

Postby TeckXKnight » Sun Mar 20, 2011 5:44 am

PiarasWolfwood002 wrote:If I were a game developer I would at least give a reason as to why a second server with a no-permadeath alteration is not possible. Rather, it probably is possible, and might even be more successful (nobody can say with certainty whether it would be or not). Has anyone even tried?

Its been done before. A lot. There are a ton of sandbox style building games on the market where death is meaningless. There are not, however, more than a handful which attempt to take the concept and apply permanent death to it. It seriously doesn't take more than a minute or two on google to find yet another generic sand castle building game/MMO, free or pay.

The entire premise of HnH is that it's a Survival game. If you fail to survive then you've lost. JLo are exceptionally kind in that you can inherit a good deal of your property and experience back and have a huge jump start as opposed to starting from scratch. The world is, sadly, minimally deadly. Animals aren't scary, no one worries about starvation, and the only lethal aspect of the environment are thorns in your feet. Where the game compensates for this, is by allowing players to interact meaningfully in any way they deem fit. Your entire idea is to remove the meaning behind those interactions.

You've played the game for all of a week and you present yourself with arrogance and your argument as if its shit smelled of roses. What type of response were you expecting to elicit? Stop being a condescending asshatter and we won't see you as one.
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Re: Idea: Second Server

Postby Enwar » Sun Mar 20, 2011 5:46 am



Woah retro...
"The original game was designed to teach school children about the realities of 19th century pioneer life on the Oregon Trail." It would be perfect for the OP
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Re: Idea: Second Server

Postby Kirfkin » Sun Mar 20, 2011 5:56 am

jorb wrote:
Kirfkin wrote:http://www.virtualapple.org/oregontraildisk.html


<3


gadien wrote:
Kirfkin wrote:
Enwar wrote:Permadeath is the reason I'm here, honestly. This guy wants to play a pioneering sim without permadeath? What kind of sim would that be, go play some minecraft...


http://www.virtualapple.org/oregontraildisk.html


win


Yes, indeed. <3 this game.
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Re: Idea: Second Server

Postby PiarasWolfwood002 » Sun Mar 20, 2011 6:01 am

TeckXKnight wrote:
PiarasWolfwood002 wrote:If I were a game developer I would at least give a reason as to why a second server with a no-permadeath alteration is not possible. Rather, it probably is possible, and might even be more successful (nobody can say with certainty whether it would be or not). Has anyone even tried?

Its been done before. A lot. There are a ton of sandbox style building games on the market where death is meaningless. There are not, however, more than a handful which attempt to take the concept and apply permanent death to it. It seriously doesn't take more than a minute or two on google to find yet another generic sand castle building game/MMO, free or pay.

The entire premise of HnH is that it's a Survival game. If you fail to survive then you've lost. JLo are exceptionally kind in that you can inherit a good deal of your property and experience back and have a huge jump start as opposed to starting from scratch. The world is, sadly, minimally deadly. Animals aren't scary, no one worries about starvation, and the only lethal aspect of the environment are thorns in your feet. Where the game compensates for this, is by allowing players to interact meaningfully in any way they deem fit. Your entire idea is to remove the meaning behind those interactions.

You've played the game for all of a week and you present yourself with arrogance and your argument as if its shit smelled of roses. What type of response were you expecting to elicit? Stop being a condescending asshatter and we won't see you as one.


Been playing more than a week. Don't assume. Makes you look like a chode.
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Re: Idea: Second Server

Postby gadien » Sun Mar 20, 2011 6:03 am

PiarasWolfwood002 wrote:Been playing more than a week. Don't assume. Makes you look like a chode.


Really dude?

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Re: Idea: Second Server

Postby barracuda546 » Sun Mar 20, 2011 6:05 am

Anyone who joined in 2011 is a new player.
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