Why a Map Without Boundries is a Boring One

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Why a Map Without Boundries is a Boring One

Postby Laremere » Thu Sep 03, 2009 6:14 pm

That's a bad analogy. A better analogy is if this were a game about the insect world, you start the topic saying "I don't like spiders that much, so please don't implement more spiders", when the developers clearly stated "We plan on increasing the diversity of species in this game, including adding more spiders."
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Re: Why a Map Without Boundries is a Boring One

Postby Pumpkin » Thu Sep 03, 2009 6:14 pm

Laremere wrote:That's a bad analogy. A better analogy is if this were a game about the insect world, you start the topic saying "I don't like spiders that much, so please don't implement more spiders", when the developers clearly stated "We plan on increasing the diversity of species in this game, including adding more spiders."


No it's not.

Spiders aren't insects.

Get out of my thread.
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Re: Why a Map Without Boundries is a Boring One

Postby Jackard » Thu Sep 03, 2009 6:23 pm

Laremere wrote:Got bored reading the topic half way through, but I'd like to note:

this is dumb, if you can't spend the time reading the entire topic then don't waste our time by replying to it
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Re: Why a Map Without Boundries is a Boring One

Postby Jest » Thu Sep 03, 2009 6:42 pm

I see where you're coming from but nobody really knows how this is going to turn out just yet.
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Re: Why a Map Without Boundries is a Boring One

Postby Darth_GW7 » Thu Sep 03, 2009 6:56 pm

Make it a globe, so you end up back where you started eventually.
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Re: Why a Map Without Boundries is a Boring One

Postby Laremere » Thu Sep 03, 2009 7:37 pm

Jackard wrote:
Laremere wrote:Got bored reading the topic half way through, but I'd like to note:

this is dumb, if you can't spend the time reading the entire topic then don't waste our time by replying to it

Apparently you can't read, because I already addressed this.
Pumpkin wrote:
Laremere wrote:That's a bad analogy. A better analogy is if this were a game about the insect world, you start the topic saying "I don't like spiders that much, so please don't implement more spiders", when the developers clearly stated "We plan on increasing the diversity of species in this game, including adding more spiders."


No it's not.

Spiders aren't insects.

Get out of my thread.

Ok, bad anthology.

I'm not an idiot, I know.

Nah



Anyway, I was just saying even if you're points are valid, starting of a thread with "I hate change" is very stupid for a game that is in development and is bound to change. Also, the world being this densely populated is a change. I liked it much better when it was a good distance between settlements and the density was lower. The map update will put us somewhere inbetween, with changing density.
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Re: Why a Map Without Boundries is a Boring One

Postby Pumpkin » Thu Sep 03, 2009 7:38 pm

No, it's not.
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Re: Why a Map Without Boundries is a Boring One

Postby Jackard » Thu Sep 03, 2009 7:56 pm

Laremere wrote:
Jackard wrote:
Laremere wrote:Got bored reading the topic half way through, but I'd like to note:

this is dumb, if you can't spend the time reading the entire topic then don't waste our time by replying to it

Apparently you can't read, because I already addressed this.

you invalidated any and all opinions you might possess on the subject with your very first line. your later posts were rendered null and void. get out now, you shameless cretin

one would imagine the Official Pine Valley Lawspeaker to have more courtesy than this. you bring dishonor to yourself and your house with your continuous flaunting of forum etiquette
Last edited by Jackard on Thu Sep 03, 2009 8:05 pm, edited 1 time in total.
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Re: Why a Map Without Boundries is a Boring One

Postby Blaze » Thu Sep 03, 2009 8:04 pm

Jackard wrote:get out

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You see a masterful engraving by Blaze. On it is Blaze, bears, boars, and foxes. Blaze is striking down the bears. The boars are screaming. The foxes are in a fetal position. The image relates to the return of Blaze in the late winter of 2009.
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Re: Why a Map Without Boundries is a Boring One

Postby Laremere » Thu Sep 03, 2009 8:47 pm

Jackard wrote:you invalidated any and all opinions you might possess on the subject with your very first line. your later posts were rendered null and void. get out now, you shameless cretin

one would imagine the Official Pine Valley Lawspeaker to have more courtesy than this. you bring dishonor to yourself and your house with your continuous flaunting of forum etiquette

I making a direct point to a certain post. Even if I had read all the posts (which I went back and did which only reassured my assumption that nobody considered to make a reference to it) it would have made no difference on my post.

Now, we can either stop arguing in circles (like this forum seems to keep doing) or we can drop the subject, but I'm not going to "get out"
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