TeckXKnight wrote:Here is where I agree heavily with Potjeh's contribution that melee should be unique in its approach to combat. Unarmed currently has an entire subset of abilities which are giving it its edge. Surely melee can be given somethings that can act as a mutually exclusive counter balance to this.
In fact there has to be a unique way to do it as it is the only way to balance it. UA needs the fact that it excells in maneouvers because it is far weaker in damage. If we balanced maneouvers for UA and MC, then MC is going to be "teh win" because a sword does 5x more damage than a punch, 1 hitting almost everyone. If Potjeh's solution of leaving the existing maneouvers for UA, then changing melee (drastically) by giving weapons different moves/stat effects will give alternate builds viability.