Xarx wrote:Peter wrote:As long as solo players have some river-crossing options, that's OK.
It's called Drowning.
Fix'd
Peter wrote:As long as solo players have some river-crossing options, that's OK.
What we need to go along with boats, of course, would be a sane world-gen system with a more natural system of rivers and rivers of varying widths- and let's not forget seas and oceans.
Yolan wrote:More than anything, I am concerned by the idea that we might end up with just little one man crafts that can store a couple of items. Yes, I think those are brilliant for crossing water, getting around, and heck, even trade. Two stowed chests can hold quite a few goodies.
But damnit, this is Haven and Hearth. Where are our longboats!!! ROAR!!!!
I mean, really, this new world is stupidly big, and save leaving porting as it is, we need decent sized boats that we can use to get goods where they need to go.
I think that the current rivers are wide enough to fit a smallish longboat, capable of carrying five or six people and a half dozen objects. I do think that building one of these babies should take quite a lot of skill and materials though, ditto with actually sailing it. Much more than building a log cabin. A longboat should be one of those things which really represents an achievement of co-operative craftsmanship and labour.
Bigfish wrote:My home is ~10k tiles away from the RoB, so i have to wait 27k hours ( 3,5 years) before i relog?
Peter wrote:There's no need to punish players for playing far away from the RoB.
I think that a merely liniear increase would be fine- remember, if they're going at a crawl speed they'd still have to be offline for hours in order to teleport from place to place.
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