Personal claims need to be weakened

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Personal claims need to be weakened

Postby cobaltjones » Mon Nov 07, 2011 6:41 pm

He's got a point though. You're approaching this from the wrong angle. Claims aren't the problem. Claims, as easily created as they are, are simply overruled by the ease of creating vandal alts and the fact that the siege system is extremely flawed.

So what if claims were nerfed. What exactly does that solve? LP banks? Why would people even care about LP banks when they're just training up alt armies anyway.
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Re: Personal claims need to be weakened

Postby ImAwesome » Mon Nov 07, 2011 11:10 pm

what if it was limitted to 1 account per player, still able to make as many hearthlings as you want on that account, but only 1 can claim land? pretty much every other game I've ever played had rules against multiple accounts, and with only 1 claim per account we'd see far fewer of these crazy claims all over the place.

I know Jorb ad Loftar said rules would be what players allow, and I've been told that admin intervention isn't done because there are 'no admins in life'. with people having so many accounts it steps far past what players are capable of dealing with in game and in life you only get 1 life...so 1 account per person would actually fit into this game, and the play style intended.
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Re: Personal claims need to be weakened

Postby ApocalypsePlease » Mon Nov 07, 2011 11:14 pm

ImAwesome wrote:what if it was limitted to 1 account per player,


How would this be moderated?
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Re: Personal claims need to be weakened

Postby ImAwesome » Mon Nov 07, 2011 11:19 pm

I have no clue...every game I've played that had limits to 1 account had coding to detect ip and prevent 2nd accounts from being made, or automaticly banned them once they were.

I guess if you're playing 2 places(work/home) then it wouldn't bother you unless you logged on the wrong account at the wrong place, but it still cracks down on it some.
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Re: Personal claims need to be weakened

Postby ApocalypsePlease » Tue Nov 08, 2011 12:48 am

Semi-elaborate setups managed by proxies makes this system not work. Either way HnH as a whole isn't getting moderate currently (excluding the forums of course), so moderation of alternate accounts wouldn't work. I know what you're saying is with good intentions, but this logistically isn't possible with the state of moderation we have currently.
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Re: Personal claims need to be weakened

Postby Galthon » Tue Nov 08, 2011 1:17 am

And, honestly, it would fuck over people who play together, like me and my wife, and once in a while our kids hop on. Hell, out of the dozen people who I play with, there's only 4 IPs.
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Re: Personal claims need to be weakened

Postby AnnaC » Tue Nov 08, 2011 3:48 am

Ok, although the ease of creating and deploying alts is a major factor, it isn't the only issue here. I had issues with personal claims back in world 3; mainly the fact that personal claims are fundamentally static in a world that by its nature is always changing. Because it is so easy to establish something that is static until the end of the world, even if they quit the game the next day, it is an issue that needs to be looked at.

The issue with curio-farming alts just makes what little investment required for this irrelevant.

Problems come from trying to find a solution for this without making it more difficult for new players to potentially secure their own place in the world; it's arguably a difficult game for newbies starting from scratch. This isn't necessarily a bad thing, but penalizing them to constrict possible abuse from experienced players should be avoided, which is why this whole subject is difficult to find solutions for.

But claims are unchanging and static in a constantly changing world; they need to either stop being so static and powerful, or their investment needs to be of greater value, or have more considerations.


I'm gonna go on a tangent here, but something that's always bugged me about claims, is the invisible pink forcefield. Walking through empty land, nothing in sight from the hearthling, maybe some signs of settlement distantly on the minimap, but then BONK invisible wall. What would compel my hearthling suddenly to stop in it's tracks for nothing? Why shouldn't I pass through this empty land? Obviously taking from the land would require activating a black skill to some extent, but passage shouldn't require Criminal acts. If you don't want people to pass on your land, build a fence. Building a fence would atleast mean this giant claim of empty land, the owner actually had to devote some minimal effort to improve the land being claimed (instead of waking up from a leanto with curios finished, popping some LP into the totem, grabbing another curio or two, then sleeping again). Also fences never get any love anymore (I used to like making hunting traps), this would give them another reason to live again.

Another idea, is why not have it so personal claim size or authority is determined by the owner's charisma? Obviously someone with more status and presence would be more compelling to get damn kids off their lawns. This would add another factor in pumping out alt claims, as well.

I still think generally that claim sizes need to be capped at a reasonable size, and that their costs should be increased -- especially as they get larger. Since LPs are relatively easy to generate now (just over time, not necessarily effort), that there needs to be an increase in cost. If not a pure increase, then other considerations need to be in place to determine claim growth than the current system.

Claims are broken, and have generally been since even world 3. The curio system and ability to make alts just makes it more apparent.
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Re: Personal claims need to be weakened

Postby MagicManICT » Tue Nov 08, 2011 8:19 am

Do have to agree on the "force field" thing. It's nice for trying to lose someone attempting to chase you down, (they have to stop, you don't) there's no reason it has to be that way. There is no honest reason that personal claims shouldn't behave like a village claim in that as long as there isn't a fence there, people should be able to walk across it just like driving a boat across any claim on a river.
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Re: Personal claims need to be weakened

Postby fox » Wed Nov 09, 2011 4:00 am

we are play not in haven and hearth, the game must be renamed in to "Walls,Claims,Alts and hearthvaults" :mrgreen:
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Re: Personal claims need to be weakened

Postby kaizokuroof » Wed Nov 09, 2011 5:06 am

MagicManICT wrote:
kaizokuroof wrote:Another alternative would be claiming the resource, leaving a runestone with that alts HS - You could give people with "white" full access to the calim - Now I have not tested this, but by default someone is given the colour "White" so you essentially just stopped everyone from claiming the resource and everyone can now have access to the yummy soil/clay/water :)

If I can be bothered I might try it out and let you know.


While a good idea in theory, this plan is full of fail. If you don't understand why, then you haven't been here long enough.


Of course, there are many issues with that, it does require the good heart of people, which unfortunatly does not happen (often) in H&H. Still, I'm sure you could work out a system to give access to the randoms that need/want resource.

Cheers.
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