by AnnaC » Tue Nov 08, 2011 3:48 am
Ok, although the ease of creating and deploying alts is a major factor, it isn't the only issue here. I had issues with personal claims back in world 3; mainly the fact that personal claims are fundamentally static in a world that by its nature is always changing. Because it is so easy to establish something that is static until the end of the world, even if they quit the game the next day, it is an issue that needs to be looked at.
The issue with curio-farming alts just makes what little investment required for this irrelevant.
Problems come from trying to find a solution for this without making it more difficult for new players to potentially secure their own place in the world; it's arguably a difficult game for newbies starting from scratch. This isn't necessarily a bad thing, but penalizing them to constrict possible abuse from experienced players should be avoided, which is why this whole subject is difficult to find solutions for.
But claims are unchanging and static in a constantly changing world; they need to either stop being so static and powerful, or their investment needs to be of greater value, or have more considerations.
I'm gonna go on a tangent here, but something that's always bugged me about claims, is the invisible pink forcefield. Walking through empty land, nothing in sight from the hearthling, maybe some signs of settlement distantly on the minimap, but then BONK invisible wall. What would compel my hearthling suddenly to stop in it's tracks for nothing? Why shouldn't I pass through this empty land? Obviously taking from the land would require activating a black skill to some extent, but passage shouldn't require Criminal acts. If you don't want people to pass on your land, build a fence. Building a fence would atleast mean this giant claim of empty land, the owner actually had to devote some minimal effort to improve the land being claimed (instead of waking up from a leanto with curios finished, popping some LP into the totem, grabbing another curio or two, then sleeping again). Also fences never get any love anymore (I used to like making hunting traps), this would give them another reason to live again.
Another idea, is why not have it so personal claim size or authority is determined by the owner's charisma? Obviously someone with more status and presence would be more compelling to get damn kids off their lawns. This would add another factor in pumping out alt claims, as well.
I still think generally that claim sizes need to be capped at a reasonable size, and that their costs should be increased -- especially as they get larger. Since LPs are relatively easy to generate now (just over time, not necessarily effort), that there needs to be an increase in cost. If not a pure increase, then other considerations need to be in place to determine claim growth than the current system.
Claims are broken, and have generally been since even world 3. The curio system and ability to make alts just makes it more apparent.
Hearthlings: Marona; Chamberlain (retainer alt), Vincavec (shaman of the Dryad Wells Forest)