Astarisk wrote:Avu wrote:Hearthfire lockdown. If you got a scent you get a new option to lock the offending hf to its current location so no vault hopping is possible. Lockdown expires with scent expiration or ranger unlocking it (so there is room for diplomacy).
As I said in another thread, that really isn't much of a solution. Its pretty damn easy to stay logged in and away from the danger zone till your scents expire, granting server stability of course.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
btaylor wrote:I have learned that the game doesn't follow the principles of mathematics. If you want something and the game is in a good mood you can get it, whatever it is. More often than not, however, the game wants you to die.
You're a big&fat piece of butthurt.WarpedWiseMan wrote:blah-balh-blah
btaylor wrote:I have learned that the game doesn't follow the principles of mathematics. If you want something and the game is in a good mood you can get it, whatever it is. More often than not, however, the game wants you to die.
Avu wrote:Astarisk wrote:Avu wrote:Hearthfire lockdown. If you got a scent you get a new option to lock the offending hf to its current location so no vault hopping is possible. Lockdown expires with scent expiration or ranger unlocking it (so there is room for diplomacy).
As I said in another thread, that really isn't much of a solution. Its pretty damn easy to stay logged in and away from the danger zone till your scents expire, granting server stability of course.
Online force summoning problem solved.
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