What to do about Vaults

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Illegal Hearth Vault on

Postby Valten21 » Fri Oct 21, 2011 5:05 am

Thank you burgingham!
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Re: Illegal Hearth Vault on

Postby Avu » Fri Oct 21, 2011 8:59 am

Astarisk wrote:
Avu wrote:Hearthfire lockdown. If you got a scent you get a new option to lock the offending hf to its current location so no vault hopping is possible. Lockdown expires with scent expiration or ranger unlocking it (so there is room for diplomacy).

As I said in another thread, that really isn't much of a solution. Its pretty damn easy to stay logged in and away from the danger zone till your scents expire, granting server stability of course.


Online force summoning problem solved.
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Re: Illegal Hearth Vault on

Postby bmjclark » Fri Oct 21, 2011 9:43 am

You didn't burg, but alot do :) (it was mostly a reference to the awesome underground cow =s)
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Re: Illegal Hearth Vault on

Postby Patchouli_Knowledge » Fri Oct 21, 2011 10:07 am

Not the most daunting vault but one that is hard pressed to be broken (then again all vaults are).

Also shooter123, how many vaults do you have?
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Re: Illegal Hearth Vault on

Postby Argonainin » Fri Oct 21, 2011 10:30 am

Vault + cow = village? :)
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Re: Illegal Hearth Vault on

Postby WarpedWiseMan » Fri Oct 21, 2011 10:42 am

The point, you fucking deliriously thickheaded communists, is that a VILLAGE takes time, people and effort to sustain thus it SHOULD BE A VAULT. Your little tiny fag-huts are game breaking bullshit that require very little build and no authority to maintain making the equation imbalanced.

You aren't moving the game forward as was intended you are stagnating it because you can't get your insignificant, microscopic penises in a woman and need some relief so you break a game and kill the fun of everyone not on the same sociopathic dickheaded wave length as you to get your jollies. I hope your crappy country's internet dies like your crappy government.

Ronald Reagan for life, yo.
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Re: Illegal Hearth Vault on

Postby LadyGoo » Fri Oct 21, 2011 11:27 am

WarpedWiseMan wrote:blah-balh-blah
You're a big&fat piece of butthurt.
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Re: Illegal Hearth Vault on

Postby WarpedWiseMan » Fri Oct 21, 2011 12:33 pm

Mayka ti duha na mechki v gorata

Before you ask, it's Bulgarian, and about as close to English as you get whenever you type fucko.
btaylor wrote:I have learned that the game doesn't follow the principles of mathematics. If you want something and the game is in a good mood you can get it, whatever it is. More often than not, however, the game wants you to die.

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Re: Illegal Hearth Vault on

Postby burgingham » Fri Oct 21, 2011 1:14 pm

I wonder if LadyGoo pictures Warpy as big and fat because of the avatar. He has a pic of him in the "post your pictures" thread. Still waiting for one of you, LadyGoo.
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Re: Illegal Hearth Vault on

Postby Potjeh » Fri Oct 21, 2011 2:15 pm

Avu wrote:
Astarisk wrote:
Avu wrote:Hearthfire lockdown. If you got a scent you get a new option to lock the offending hf to its current location so no vault hopping is possible. Lockdown expires with scent expiration or ranger unlocking it (so there is room for diplomacy).

As I said in another thread, that really isn't much of a solution. Its pretty damn easy to stay logged in and away from the danger zone till your scents expire, granting server stability of course.


Online force summoning problem solved.

Aggro each other while you and a friend AFK in a vault. If you can still summon even if there's aggro, it'll be used to pull people out of danger when they're about to die in combat.
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