MagicManICT wrote:Nummy wrote:Omg... there is no framerate lag.
Lag means delay.
Start distinguishing lag and crap computer.
Pull your head out of your ass. You just contradicted yourself. If lag means delay, then of course there can be FPS lag. (What's causing it could be difficult to troubleshoot, though, if the user isn't tech savvy.) Maybe you need to learn your terms better.
Lag: any perceived delay in a response. On a computer in a networked environment, it could be from a crap computer or network issues. It can also be from bad settings in an OS or driver. Finding the root can be a chore for even the most experienced power user. Sometimes there's nothing a user can do about it because the issue is in crappy coding in the client being used.
Latency: the time it takes for two computers on a network to respond to each other and is usually measured in "ping" time (travel time for a data packet to go from A to B and back to A). Slow data rates will definitely increase latency, but faster rates won't guarantee lower latency.
There is no serious reason you shouldn't be able to run this on a P3 1GHz w/ 512MB RAM. (This is the required system specs for another 2D 3/4 perspective Java game I play.)
And you are the one who doesn't read very good I see.
I nowhere wrote low FPS is delay, but is a state of skipping frames.
On network if you have lag you still get those delayed packets. With low crap FPS you LOSE frames. Got a difference now?
Of course you can lose packets on network too, but we are talking about lag not disconnects or network errors.
Again just for you:
You have crap computer, game will slutter even if you have good network.
If you have good computer but bad network, game will lag, but all drawing and animation are going to be smooth.
Now read that 10 times please.