TeckXKnight wrote:Samu wrote:Haven is good for me with no money. Real world is fucked up with that. I like haven for not having money.
While simple, there is some merit to this. Many game economies turn to barter based ones because money based economies see inflation and hyper-inflation is bad for everyone. In the real world, an annual average inflation rate of ~3% is enough to piss people off; in video games we see inflation rates closer to 100x that due to more people constantly joining into it. If the money doesn't inflate, these people cannot join into the market -- but every time it inflates the value of the money lowers as a whole.
That's because in-game currencies are often poorly implemented and often neglected or abused. They are not so much a medium of actual exchange as much as a means for players to obtain things, and items that are truly valuable are usually just bartered for or traded for real-world money. Example: gold in Diablo II/III, which is essentially worthless. It is not really a problem of an influx of players, but rather that it is so easily obtainable within the game that everyone and their grandma will have piles of it soon enough and that it becomes useless for anything (besides trading with NPCs for health potions or something like that). In HnH all metal is relatively difficult to obtain, let alone silver or gold, ESPECIALLY for new players, so the value of currency would stick and the money supply will not become inflated overnight.
A market that was putting out money would need someone constantly watching the logistics of it all or you could end up accidentally over-inflating or, worse, not producing enough money and in turn creating a massive disparity between the rich and the poor. The poor would simply be incapable of buying into your market at any point and thus are locked out.
Goods bartering is self regulating and simple, which is nice.
I seriously doubt that hyperinflation would occur gold and silver coinage (which isn't even debaseable, btw), unless the bottom four layers were completely saturated in precious metals for some reason, in which case something is really wrong to begin with anyway. Also the opposite case would be a deflationary spiral, where nobody would be willing to trade gold with others—which is probably closer to the current state of affairs, but that's why other things like pearls are the de facto currency. So yeah, it's self-regulating to some extent, but I feel metals would be more appropriate.