Making ranged more viable in combat

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Making ranged more viable in combat

Postby DeadlyPencil » Tue Jan 03, 2012 1:00 am

"There were people doing past 150 damage with punches"
150 =.3*1.2 * ((50 * sqrt (510 / 10)+ sqrt(510/10)*15)
510 str and full martial is required for a punch to do 150 damage through armour. maybe 8-15 people could do that last map.

potjeh: just correcting inaccurate informatoin from Naowhut and ApocalypsePlease. i dont like it when people throw around numbers that are totally made up.
Last edited by DeadlyPencil on Tue Jan 03, 2012 4:15 am, edited 5 times in total.
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Re: Making ranged more viable in combat

Postby NaoWhut » Tue Jan 03, 2012 1:06 am

Potjeh wrote:3 isn't exactly easy to get in if the other guy has his friends with him. You can't just run around willy nilly without a move queued to get into position.

And in "close enough" you can probably fit 20 archers. They can cover each other, and just one-shot anyone that tries to melee one of them. By strategically retreating any individual archer can avoid getting mobbed without forcing people chasing him to expose themselves to getting punched on the move by another archer.

This is somehwat circumvented by forcing archers to be squishy so a melee fighter can quickly kill an archer if he catches up. Making them forgo raising UA much in favour of pumping MM does this.


I counter your army of archers with an army
of archers!

but really, i can get 7 people hitting one guy
easy, maybe the people i know are too willing
to die... but it's possible , and "everyone stab,
then move on to the next archer" works perfectly
fine in that situation, the archers would be
running, the melee would attack then back off
and flex off eachother as they move. Archer
team dies.

PS, with around 700 str i hit 147 with a punch,
full martial, no defence. But i prefered to stab
or VS, since it would do the same job better with
my strength
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Re: Making ranged more viable in combat

Postby NaoWhut » Tue Jan 03, 2012 1:08 am

DeadlyPencil wrote:"There were people doing past 150 damage with punches"
150 = 0.3 * 1.2 * .75 * 50 * sqrt (1234 / 10)
1234 str required for a punch to do 150 damage through armour

potjeh: just correcting inaccurate informatoin from Naowhut and ApocalypsePlease. i dont like it when people throw around numbers that are totally made up.


so you're being useless?...

because your info is wrong... terribly wrong maybe
your'e not adding in damage from gloves or something xD
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Re: Making ranged more viable in combat

Postby Potjeh » Tue Jan 03, 2012 1:12 am

ApocalypsePlease wrote:Potjeh: To be stationed in such a way makes it so they can't be mobile, making the opposing side easily just go elsewhere and not be affected.

They can move, as long as they stay loosely in formation. True, they can't effectively chase enemies, but being able to force enemy to flee at will is more than good enough.

NaoWhut wrote:but really, i can get 7 people hitting one guy
easy, maybe the people i know are too willing
to die... but it's possible , and "everyone stab,
then move on to the next archer" works perfectly
fine in that situation, the archers would be
running, the melee would attack then back off
and flex off eachother as they move. Archer
team dies.

Yes, they must be too willing to die. The archers are supposed to kite the melee guys, and preferably never get in contact. Make the melee guys chasing you bump into each other, you can tank the one in front long enough for the other archers to get their shots in and kill him. And they can shoot the melee guys even while they're chasing. Remember, we're not talking just Rbows, even wooden bows would do the job with armour penetration and those can aim damn fast.
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Re: Making ranged more viable in combat

Postby ApocalypsePlease » Tue Jan 03, 2012 1:14 am

DeadlyPencil wrote:"There were people doing past 150 damage with punches"
150 = 0.3 * 1.2 * .75 * 50 * sqrt (1234 / 10)
1234 str required for a punch to do 150 damage through armour

potjeh: just correcting inaccurate informatoin from Naowhut and ApocalypsePlease. i dont like it when people throw around numbers that are totally made up. Naowhut edited his post so thats why it seems odd.


Based off personal experience, sorry you don't spar with people who have that strength :)

Also those people do exist, 1234 strength is still lower than mansion/lockbox bashing strength.

DeadlyPencil wrote:3000 = 1.2 * 400 * (SQRT(SQRT(115q*1326)/10))
700 str <> 1326 str


I made an error here, but so did you.

2000 = 1.2 * 400 * sqrt(sqrt(Q125*242)/10)

I messed up the base damage, and you increased the damage while decreasing the quality. I don't like it when people throw around numbers that are made up also.
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Re: Making ranged more viable in combat

Postby DeadlyPencil » Tue Jan 03, 2012 1:15 am

NaoWhut wrote:
DeadlyPencil wrote:"There were people doing past 150 damage with punches"
150 = 0.3 * 1.2 * .75 * 50 * sqrt (1234 / 10)
1234 str required for a punch to do 150 damage through armour

potjeh: just correcting inaccurate informatoin from Naowhut and ApocalypsePlease. i dont like it when people throw around numbers that are totally made up.


so you're being useless?...

because your info is wrong... terribly wrong


as useless as your post about 3k damage was, yes. if you tell people you have 700 str then say you did 3k damage, they will think they can do that much. but you cant with sting. so i showed the formula. my quoted punch formula is wrong, i think i fixed it, i forgot about the nuckles, so i just assumed 90q.
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Re: Making ranged more viable in combat

Postby DeadlyPencil » Tue Jan 03, 2012 1:16 am

ApocalypsePlease wrote:
DeadlyPencil wrote:"There were people doing past 150 damage with punches"
150 = 0.3 * 1.2 * .75 * 50 * sqrt (1234 / 10)
1234 str required for a punch to do 150 damage through armour

potjeh: just correcting inaccurate informatoin from Naowhut and ApocalypsePlease. i dont like it when people throw around numbers that are totally made up. Naowhut edited his post so thats why it seems odd.


Based off personal experience, sorry you don't spar with people who have that strength :)

Also those people do exist, 1234 strength is still lower than mansion/lockbox bashing strength.

DeadlyPencil wrote:3000 = 1.2 * 400 * (SQRT(SQRT(115q*1326)/10))
700 str <> 1326 str


I made an error here, but so did you.

2000 = 1.2 * 400 * sqrt(sqrt(Q125*242)/10)

I messed up the base damage, and you increased the damage while decreasing the quality. I don't like it when people throw around numbers that are made up also.


there is no error in the sting calc ( there is in my punch one) , my post is about naowhats post. he said he had 700 str and did 3k damage. and had a 115q sword
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Re: Making ranged more viable in combat

Postby NaoWhut » Tue Jan 03, 2012 1:17 am

Potjeh wrote:
ApocalypsePlease wrote:Potjeh: To be stationed in such a way makes it so they can't be mobile, making the opposing side easily just go elsewhere and not be affected.

They can move, as long as they stay loosely in formation. True, they can't effectively chase enemies, but being able to force enemy to flee at will is more than good enough.

NaoWhut wrote:but really, i can get 7 people hitting one guy
easy, maybe the people i know are too willing
to die... but it's possible , and "everyone stab,
then move on to the next archer" works perfectly
fine in that situation, the archers would be
running, the melee would attack then back off
and flex off eachother as they move. Archer
team dies.

Yes, they must be too willing to die. The archers are supposed to kite the melee guys, and preferably never get in contact. Make the melee guys chasing you bump into each other, you can tank the one in front long enough for the other archers to get their shots in and kill him. And they can shoot the melee guys even while they're chasing. Remember, we're not talking just Rbows, even wooden bows would do the job with armour penetration and those can aim damn fast.


No.. they wouldnt' be able to... punch, pull off,
run back and flex up, after def is broken he's
considered dead, stab stab. Dead. And... have
you ever fired a bow at a 3rd speed/sprinting
target? it doesn't go up, and i can assure you
your army of 20 archers would die to 7 people
who are in voice chat and know what they're
doing. they wouldn't lose a single guy either,
and it'd take about 20 shots at this time to kill
one of the 150 Con Ainraners out there o.O
(from a wood bow)
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Re: Making ranged more viable in combat

Postby Potjeh » Tue Jan 03, 2012 1:19 am

When you pull off he's just gonna run away. The whole point is to stay out of melee.

Also, wbows can be made at much higher quality than rbows thanks to troll hides. So yeah, they can aim faster than what you normally see around in the current system.
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Re: Making ranged more viable in combat

Postby NaoWhut » Tue Jan 03, 2012 1:19 am

DeadlyPencil wrote:
ApocalypsePlease wrote:
DeadlyPencil wrote:"There were people doing past 150 damage with punches"
150 = 0.3 * 1.2 * .75 * 50 * sqrt (1234 / 10)
1234 str required for a punch to do 150 damage through armour

potjeh: just correcting inaccurate informatoin from Naowhut and ApocalypsePlease. i dont like it when people throw around numbers that are totally made up. Naowhut edited his post so thats why it seems odd.


Based off personal experience, sorry you don't spar with people who have that strength :)

Also those people do exist, 1234 strength is still lower than mansion/lockbox bashing strength.

DeadlyPencil wrote:3000 = 1.2 * 400 * (SQRT(SQRT(115q*1326)/10))
700 str <> 1326 str


I made an error here, but so did you.

2000 = 1.2 * 400 * sqrt(sqrt(Q125*242)/10)

I messed up the base damage, and you increased the damage while decreasing the quality. I don't like it when people throw around numbers that are made up also.


there is no error in the sting calc ( there is in my punch one) , my post is about naowhats post. he said he had 700 str and did 3k damage. and had a 115q sword


could you explain the formula to me so that i can
prove you wrong, please? because i rounded my
hits up, but i dont think youre doing it right, my
damage easily surpassed 2000 and punches were
around 150+, i think you're doing something wrong..

and my gloves were ql 107 or so o.O why are you
talking about these things? just stop, really, get
out of here so we can talk about a possible change
to the ranged system, not rounded numbers being
scrutinized ffs
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