Chakravanti wrote:jorb wrote:What would be reasonable?
100 should be able to hit 300 and 300 should be able to hit 500. though 100 should probably not have very good odds of hitting 500 it shouldn't be impossible. Something like, 1/5.
I agree with that. Someone who has 300 vs someone with 500 should on a fairly simple level be 300 + 500 = 800; 300 / 800 = 37.5% base chance to hit (with manouvers modifying that) for the one with 300, 62.5% chance for the 500 player to hit the 300. Two people who are evenly matched at 100 vs 100 should each have a 50% chance of hitting each other (anyone could win the fight; statistically even). Slight issue around those who have 10 vs 500 but then again stats are fairly easy to raise up through those lower ranks and someone with 10 getting attacked by the 500 should expect to die.
On a simple level, someone who's twice as good as someone else should be twice as hard to hit. How those numbers are actually derived can be up for grabs.
Like the ideas of groups making a difference.
loftar wrote:Chakravanti wrote:Indeed, That test server would come in real handy once you fire this up.
You don't say?
Aren't we playing on the test server already?