Map Reset

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Map Reset

Postby burgingham » Thu Jan 28, 2010 8:58 pm

ElGato wrote:
Chakravanti wrote:Like getting 200k/whack on that uber pre-nerf ancil.

you talking about the anvil I've been using?
200k lp? haha

it gives no more to make a q145 bronze plate on that thing then it does my q154 one.


He is talking about the pre-nerf anvil, the one we made with bugged coal.
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Re: Map Reset

Postby jorb » Fri Jan 29, 2010 9:02 pm

There has been a fair amount of bugged items in circulation even after our server-wide quality reduction. There was a bug with the cauldron that allowed the Q on water to be increased, and we were unaware of it at the time of the reduction. Although I have taken some limited measures to try and contain the damage, I have not been successful in doing so. As of now we have no way of determining who has bugged items, nor to what extent they exist. Items affected by the niebelung-coal are at this stage impossible to separate from the market in general.

I do not see a map reset serving a purpose at this stage. This world has been doomed at least since the bugged coal first got in to the system. I suggest people play this game with full knowledge that there will be a reset at some point, and try to get whatever fun they can out of this world while we're still in it. At some point we will be taking a new combat system into this world, and it'd be nice if we could get some meaningful feedback on that before we move on to a new world. (I'd rather discover bugs and issues here -- where it obviously matters less -- than when people have been investing time and effort in a new world)

Everyone needs to understand clearly that we are in the process of developing this game. We are still changing fundamentals, and while we are still doing that I can only advise against investing time into the game that you can't afford to "lose". If you have fun playing the game as it is, by all means do so -- we love having players, and we love getting feedback.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Map Reset

Postby Avu » Fri Jan 29, 2010 9:05 pm

A q 250 metal saw is not impossible to determine that it's bugged. You just like taking the lazy way out.
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Re: Map Reset

Postby Potjeh » Fri Jan 29, 2010 9:06 pm

I wouldn't be opposed to another worldwide q reset, just make sure you get *everything* (inventory items, buildable objects, trees).
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Re: Map Reset

Postby jorb » Fri Jan 29, 2010 9:11 pm

Avu wrote:You just like taking the lazy way out.


Which is why I spend 8-10 hours on Friday nights, after a full work week, developing computer games until 8 a.m. in the morning.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Re: Map Reset

Postby Avu » Fri Jan 29, 2010 9:15 pm

Doing things that you like and doing things that need to be done are such different concepts though. People never seem to get lazy doing things they like. Fixing things is not something you like and that is clear.
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Re: Map Reset

Postby Peripheral » Fri Jan 29, 2010 9:23 pm

Avu, you do realize the game is in alpha, right? Its not supposed to be perfect, and its not supposed to seem finished. Seriously, almost every post I've seen from you is about you bitching about the game. Calm down bro :D
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Postby Jackard » Fri Jan 29, 2010 9:34 pm

Peripheral wrote:Avu, Calm down bro :D
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Re: Map Reset

Postby Avu » Fri Jan 29, 2010 9:40 pm

I have been raided 7 or 8 times in this game by people abusing all the shit that is wrong with this game and they have done the same to pretty much every other group of people who are able to test the higher levels of technology in the game with a single a exception. I don't blame them because they are doing it because they can. I do blame jorb and loftar though for allowing it to happen in the first place. And they will continue to do so in the future. Mines are running out and with no reset in sight they will be pretty much gone at some point and no new people will be able to achieve higher technology levels (and even if they do somehow they will get visited). By not fixing the current system they are basically saying there is no real reason to keep testing it because the results of the higher tech systems will be presented by that group of people that has been griefing all the others and is been known to abuse bugs. If they trust that feedback well good luck to them the point of a public test is gone.
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no righteous man raises his hand against the innocent,
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Re: Map Reset

Postby Potjeh » Fri Jan 29, 2010 9:44 pm

I do agree that they should add a shitton of new grids. The Russians have zero chance of finding mines for themselves. And since the full set of needed measures to balance the broken PvP is at least half a year in the future, they should at least get a shot at security through obscurity. I think 10x10 supergrids would be big enough to hide.
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