Deterring murderers

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: (Jon and Blaze/Hanuman)

Postby Winterbrass » Fri Feb 19, 2010 7:48 pm

Jackard wrote:so youve never encountered the mass-murdering zealot or the mercenary/assassin, then

No, and with luck, I never will. The likelihood of randomly encountering any specific person in this game is very small, and unless I do something to warrant their attentions, it's unlikely that I'll ever have a reason to have them come looking for me.

My main concern is relatively unknown murderers living in or migrating to the supergrid in which I live, and not big-name killers.
jorb wrote:Haven aims to be hardcore.
User avatar
Winterbrass
 
Posts: 367
Joined: Thu Jan 07, 2010 6:12 pm

Re: (Jon and Blaze/Hanuman)

Postby Potjeh » Fri Feb 19, 2010 7:51 pm

Jackard wrote:straw 1/0/599
Image Bottleneck
User avatar
Potjeh
 
Posts: 11811
Joined: Fri May 29, 2009 4:03 pm

Re: Deterring murderers

Postby flaw » Fri Feb 19, 2010 7:57 pm

Potjeh wrote:You don't fix a broken game by changing the players, you change the game.


Well, sorta. A game can be fine yet seem broken because of certain players. For example, there's a game I used to play that has universal PvP, yet very little occurs that isn't consensual. This is because the admins of the game have made it clear that griefer type activities simply aren't acceptable and will be punished. So, while the game mechanics might otherwise be considered broken, the effect is nil because players who would use those mechanics to grief are simply not around.

The game mechanics approach taken by the devs combined with their approach to, for lack of a better term, "moderation" of player activities has created a game and gaming environment that is attractive to griefers. Go over to the SA forums and read some of the H&H related threads from early on in H&H's existence. I think you will see that the lack of moderation from the devs was a definite attraction for griefers (I'm not saying anything about the current goons, but if you read some of the recent posts, you'll see that some old "favorites" are possibly coming back after the reset).

As I keep saying, it's the devs' game and they can set it up however they want. I'm only contending that the approaches they've taken have created an atmosphere that has attracted a large number of griefers, which leaves the rest of us asking for game mechanics to combat them.
flaw
 
Posts: 140
Joined: Sat Dec 26, 2009 2:50 am

Re: Deterring murderers

Postby Caradon » Fri Feb 19, 2010 8:27 pm

I can accept that the devs dont have hands on manual dealings with and/or punishing troll players at the moment because the game is very early alpha, I just want to know that while its not frowned upon now, that it likely will be moderated when game goes beta or when it officially launches as a progressive title.
Trolls- Dont argue with it, Don't reason with it, Just DOMINATE! Southpark S10-E5
User avatar
Caradon
 
Posts: 347
Joined: Tue Jul 28, 2009 6:10 pm

Re: Deterring murderers

Postby Potjeh » Fri Feb 19, 2010 8:30 pm

H&H will never be moderated as long as Loftar and Jorb don't sell it to some publisher.
Image Bottleneck
User avatar
Potjeh
 
Posts: 11811
Joined: Fri May 29, 2009 4:03 pm

Re: Deterring murderers

Postby Caradon » Fri Feb 19, 2010 10:25 pm

There are SOOO many ways to generate revenue aside from charging for the game. such as charging for in game resources of base quality, and for quality upgrade items, that can upgrade quality up to a reasonable level (dont want to make uber items, we saw what they do) This is just one kind of suggestion, but theres always ads, cash items, yearly subscriptions, or perks for cash. unlockable content for cash, etc.

You don't want to alienate people though, so the prices have to be reasonable.

When we cut the shit and get down to brass tacks though, There is plenty that an independant game company can do to generate money. The only limit to business is personal ethics.
Trolls- Dont argue with it, Don't reason with it, Just DOMINATE! Southpark S10-E5
User avatar
Caradon
 
Posts: 347
Joined: Tue Jul 28, 2009 6:10 pm

Re: Deterring murderers

Postby Seizure » Fri Feb 19, 2010 10:49 pm

Why are pricing schemes being considered for a game that is in alpha?

At least wait for beta for that :roll:

I keep on wondering why game companies keep on spitting out buggy ass unfinished games, and managing to make a damn good profit... Then I see this, and it hits me like a brick to the nuts.
User avatar
Seizure
 
Posts: 1021
Joined: Thu Sep 03, 2009 5:55 pm

Re: Deterring murderers

Postby Caradon » Fri Feb 19, 2010 11:10 pm

Seizure wrote:Why are pricing schemes being considered for a game that is in alpha?

At least wait for beta for that :roll:

I keep on wondering why game companies keep on spitting out buggy ass unfinished games, and managing to make a damn good profit... Then I see this, and it hits me like a brick to the nuts.



Why are they being considered? They aren't, most likely. I'm just proposing many different methods, just donations is sad, people should be compensated for donations. Even the murdering bitch Mother Theresa was compensated for her passive slaughter.

But I digress! Its about finding ways for J+L to get compensated for their time, If they go commercial NOW, and moderate NOW, they can seriously take the MMORPG world by storm. H&H has many flaws, but what it offers is far better than any mmorpg I have ever played, the only real problem are people killing for the lulz, that behavior deserves castration. If that was done away with, there could be a real economy, real in game societies, real wars and disagreements, real borders, real purpose and reasons behind attacks and pvp events. Real roleplaying.

*edit* That's what the game lacks at the moment. It lacks punishment for trolls, and thats the biggest flaw, and that also is the biggest hindrance to the alpha test, Trolling serves no purpose as part of a test, so it should be put to rest, at the very least.

So we can test real features, so we can push the limits of villages and claims without worrying about whose got bigger stats, just so we can continue to function on an adequate level when everything weve worked on for months is destroyed for no other purpose than

Image
Trolls- Dont argue with it, Don't reason with it, Just DOMINATE! Southpark S10-E5
User avatar
Caradon
 
Posts: 347
Joined: Tue Jul 28, 2009 6:10 pm

Re: Deterring murderers

Postby Cookie » Fri Feb 19, 2010 11:30 pm

It seems to me that J & L are trying to balance thing so that this is a dangerous game. They do want murder and theft and vandalism. They also want players so if there was one spawning point and the bad guys camped it gakking every noob who logged in they would take steps to stop that. In fact they already did, by introducing wilderness spawning. This map and character reset is probably at least partially triggered by the fact that things got imbalanced strongly in favour of the bad guys, to the point where it is reasonable to make a statement like, "This game has no pvp, just player vs victim." But I am not at all sure they think the current system doesn't work. I think they are only concerned that the uberplayers got that way by cheating and got a bigger advantage than the devs wanted them to have.

If in the new map the imbalance is even greater in favour of the bad guys the Devs will tinker with it and either make the peaceful farmers more powerful or take some of the power away from the bad guys. But if the rangers and vigliante's managed to surpress crime they would be equally chagrinned. In essence I think the dev's feel the balance is reasonably good. Enough people can survive reasonably well peacefully to keep the new players coming.

Sure any member of WV can take any non-member of WV down any day in a one hit. But there are only seven (approx) of them and 49 supergrids. The majority of players are okay right now if they get a claim up to protect their possessions. Petty theft is more likely to be a problem than the Terminator stomping in from Wayneville. I think the method the devs are using to deter murders is by having us all spread out all over and hard to find. Rather than argue how they should deter murders, I think you need to argue why they should deter murders. Until the devs don't like it, it's not going to be changed.

I get the impression that half the people in this thread are saying, "Make it harder to kill people!" and the other half are saying "No, we like to kill people!" The arguement isn't so much about how to do it but if it would be an improvement to do it at all.
Cookie
 
Posts: 293
Joined: Fri Jan 22, 2010 2:15 am

Re: Deterring murderers

Postby Avu » Fri Feb 19, 2010 11:55 pm

Tell that to the 50 russian noobs klaue killed in a couple of hours. And while Wv benefited from the bugged shit I doubt we will see a severe reduction in their power that's because that's all in their activity and organization as well as in the intelligence to exploit the game in their favor. Hiding away from the bad guys is a patchwork solution to the symptoms of the problem and not a solution to the problem. There are simply too few people playing to get a decent number of factions that could match wv in the long run especially if they have hiccups about being the most efficient they can be or handicapping themselves by being world police. This would not solve the large differences in character development and the noobs would still be at the mercy of the stronger factions but at least they'd have a choice in siding with the one they like most and helping them as much as they could (of course there's still the fact that right now noob help is completely worthless compared to the risk).
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
User avatar
Avu
 
Posts: 3000
Joined: Sat Oct 31, 2009 1:00 pm

PreviousNext

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot] and 3 guests