Generic Brewing

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Generic Brewing

Postby Pacho » Fri Mar 19, 2010 2:58 pm

probably jorb going around planting saplings near settlements like a new tree santa.
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Re: Generic Brewing

Postby JustasJ » Fri Mar 19, 2010 3:15 pm

Pacho wrote:probably jorb going around planting saplings near settlements like a new tree santa.


If that's the case, I can't wait to see Loftar in Lady Snow's clothes as his escort. :lol:
Throughout the centuries there were men who took first steps, down new roads, armed with nothing but their own vision.
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Re: Generic Brewing

Postby burgingham » Fri Mar 19, 2010 4:19 pm

Pacho wrote:probably jorb going around planting saplings near settlements like a new tree santa.


Just hope he isn't going to throw the seedlings in our chimneys or we will have plum trees growing out of our ovens the next day.
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Re: Generic Brewing

Postby Alamarian » Fri Mar 19, 2010 8:57 pm

sabinati wrote:well let me clarify: the hop flavor is pretty essential for palatability imo. it also helps as a preservative.


That's very true (I'm a hops fiend) but bad tasting, fast spoiling beer is still beer. Probably safer than the local water to boot.
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Re: Generic Brewing

Postby sabinati » Fri Mar 19, 2010 9:25 pm

indeed. i just can't bear the thought of a beer without hops. :mrgreen:
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Re: Generic Brewing

Postby sabinati » Thu Jun 27, 2013 4:30 pm

loftar wrote:Just so that you can rest somewhat assured, I'd really love to do something like this. The details of its implementation still need to be worked out, though. The fluid system also needs to be changed to support a lot of things that it doesn't currently support.

In particular, it would be great if I could think of some way to automatically assign meaningful effects to foodstuffs and brews depending on what ingredients went into them; that might be asking for too much, though. I dunno.


so how's that fluid system coming along?
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