Stockpiles

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Stockpiles

Postby Avu » Thu Apr 08, 2010 12:21 am

k I forgive you this time. Don't let it happen again!
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Re: Stockpiles

Postby arriel » Thu Apr 08, 2010 9:09 am

Stockpiles is an extremely cool idea.
But it won`t work with "I have a selling buisness" attitude, because you cannot pick items with certain quality out of the pile. But still great idea nevertheless.

I also think there should be some basic "holder" for a pile, so if I take out all items in a pile, pile placeholder still stands. Maybe something like "a number of boards needed to cover the amount of tiles a pile takes".
Maybe different sprites for "empty pile placeholder" and each of commodity "full pile".
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Re: Stockpiles

Postby Lothaudus » Thu Apr 08, 2010 11:13 am

Whatever stockpile you implement will need to have some advantage (be that in decay prevention or storage ability) over existing construction signs because otherwise, everyone will just keep using construction signs instead (HELLO BUCKETS OF WINE, WHY AREN'T YOU STORED IN BOTTLES IN A WINE RACK. OH... THAT'S RIGHT).

Any material in a construction sign that is not built (IE: It's just placed) should disappear instantly when decay hits. Anything that's built should have a percentage reduction (10% of materials required every time decay hits?), so it takes a bit of time before you lose that half-built house. Obviously so people are encourage to finish what they're building, not store things in construction signs and actually do have a chance to finish that house or Mansion over a day or two.

The flip-side then is people will store their materials in stockpiles around a building site before then placing the sign and dumping everything in it (Shift + Mouse Wheel transfer should alleviate any major transfer issues there, though a take-all button might be more obvious as I often forget about the mouse-wheel option). This will look nicer aesthetically too, rather than that kind of plain sign you see everywhere.

As for amounts, it's easy enough to make each stockpile store 100 of whatever item it's built for. 6 bales of hay (storing 100 straw each), 3 piles of stone, a pile of blocks and a pile of boards would be all that's needed for a Stone Mansion. Put the stuff in stockpiles as you collect the straw, then when you have everything ready, place the construction sign and run back and forth as you transfer to and fro.

The advanced option would be that instead of construction signs in the first place, you actually end up with bales of hay, piles of stone etc... when you place something like a Stone Mansion. So the construction sign in the middle would denote the access point for the build option and any left-over materials (metal) but when you place the sign, you get the "stockpiles" as objects placed in the actual Mansion's footprint itself. You then interact with the stock-piles to place and remove those materials. Visually that'd look a lot better too when building something.

arriel wrote:But it won`t work with "I have a selling buisness" attitude, because you cannot pick items with certain quality out of the pile. But still great idea nevertheless.

For traders, each pile would be a different Q marked by a Rune Stone or in cases like straw, Q wouldn't matter.
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Re: Stockpiles

Postby arriel » Thu Apr 08, 2010 11:55 am

Lothaudus wrote:The advanced option would be that instead of construction signs in the first place, you actually end up with bales of hay, piles of stone etc... when you place something like a Stone Mansion. So the construction sign in the middle would denote the access point for the build option and any left-over materials (metal) but when you place the sign, you get the "stockpiles" as objects placed in the actual Mansion's footprint itself. You then interact with the stock-piles to place and remove those materials. Visually that'd look a lot better too when building something.

A bit too complicated, I bet there`ll be major glitches there. Though aesthetically I do like that suggestion a lot.

Another point, if say I put up construction sign for a house, pile in 50 blocks, some boards and boughs AND build it so numbers are like 150/0/50, all those materials cannot be taken out of the construction. Maybe instant decay hits should affect only unconstructed parts of the pile? And the rest of the pile should decay as fast as an actual object would. I have a timber house that decays two boards every couple of days, for example. Apply the same rate to Z in x/y/z of an unbuilt pile.
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Re: Stockpiles

Postby Haba » Thu Apr 08, 2010 12:07 pm

Lothaudus wrote:For traders, each pile would be a different Q marked by a Rune Stone or in cases like straw, Q wouldn't matter.


All we really need* is the option to "pick the best" and "pick the worst". And GUI to display highest available, lowest available and the rounded avg.

Settlers-ish stockpiles would be really really nice.

*) We do WANT a lot more though ;)
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Re: Stockpiles

Postby Jackard » Thu Apr 08, 2010 10:28 pm

Behold, all you need for stockpiles:

1. Replace the signs for build sites with differing graphics based on major material used (Wood site, brick, clay, straw, stone, etc.)
2. Allow unclaimed build sites to decay.

Anything more is unnecessary, a waste of time, possibly damaging to gameplay.
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Re: Stockpiles

Postby Pacho » Thu Apr 08, 2010 10:39 pm

I'd like to have actual stockpiles thank you very much.
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Re: Stockpiles

Postby Zamte » Thu Apr 08, 2010 10:42 pm

I would love a wood shed to put up alongside my house. Even if I wasn't able to do the same for stone, clay, or straw, most of my stuff is wooden, and as boards are huge and every time you make blocks you get a dozen of them, I don't tend to store them at all because they just take up too much space. Thus every time something decays, down go more trees. I'm tired of perfectly good building/repair materials going to waste because I need one board or one block to repair something and can't be bothered to waste the space to store the other 11/3/5.
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Re: Stockpiles

Postby Jackard » Thu Apr 08, 2010 10:52 pm

Pacho wrote:I'd like to have actual stockpiles thank you very much.

Exactly what they are!
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Re: Stockpiles

Postby jorb » Thu Apr 08, 2010 10:58 pm

I would like a granary type building, or a grain silo.
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