by Pansy » Sun Apr 04, 2010 5:46 pm
Niche market: Ambulance service: Centrally place player/players will rush bandages/leeches to characters who send in a cry for help
Fair: Large village with okay reputation designates a certain day and time for their fair, hires muscle to protect from raiders and advertises on forum. Probably not viable until locations are better known. Alternative idea: Potlach
Niche market: Moneylender: (Even kings often resorted to them) Got a coin press and copper? Go into business distributing coins. Downside: vulnerability to robbery. Solution: only accepts things that can be stored in alt vaults.
Moderate forum: People who say stfu and stf and nobody-wants-your-shit to noobies get squelched so people who want to swap low q wheat seeds for low q water aren't afraid to post.
Advertising: Mini fair (no security) can be held at the junction of many rivers. If people start using/looking for river crossroads to meet and trade small sized local trade might be developed.
Monopolies: Right now monopolies are held by only the obsessive players: Not to break the monopoly by making silk/metal/high q goods available to all, but increase the monopolies so that you have to choose industry for metal (but need nature to get trees to fuel the smelters) or nurture if you want any kind of animal products (silk-wool-milk-eggs) or finesse if you want to craft anything of high q. You have to pick one of the four. Or of the six. Brute strength(for fighting) and Perception (for ranged and foraging) could be two more. That means to get access to everything you need six active characters, not just two.
Signposts: Travel and trade would be easier if you could permanently name and label landmarks. Runestones don't work because people don't read them and can move them, but if you could put up clear labels it would be easier to locate people who want to be located. Do you know Moray Firth? No? Novaya Zemla? Yes! Okay, let's meet on the Pike River at Blasted Heath.
Contracts: Stake your reputation. Deals are put up in the forum. If you break a deal that fact will also be reported in forum. Kinda like the e-Bay system.
More stuff to trade: Introduce new products in limited areas: E.g. In one minimap area the www seeds produce oats. In another they produce potatoes. In one specific spot L & J place a turquoise vein. Send the players on a scavenger hunt. If no one ever finds oats no one ever gets them. Likely uber players will snaffle the turquoise mine from whoever finds it if they don't find it themselves, but until then they may have to trade to get them. Trade will also be the most practical way to get the new crops. Keep introducing new products this way.
Give lp for trade: Don't know how the devs could set it up.
Market reports: Post details of completed trades and prices paid so that people have an idea what the market really will bear. It is always possible that Smoogsville is charging three chests of chantrelles for each bar of steel, but the picture changes if you find out that Durgleheim is charging one and a half and provides transportation too. Not knowing if you will be insulting, get cheated etc. may be discouraging people.
Middlemen: Towns interested in becoming trade hubs could try to set up ways for noobies to trade with each other. Someone who starts out trading for q10 leeches and a poppy seed has the potential to become the next maps uber trader in cattle, but not if he never gets those leeches. Hey, how much effort are you actually going to to encourage your neighbours?
Civic Projects: Two big towns get together and decide to run a road between them. They hire people to work for them and pay them to do it. Coins are distributed, people meet, reputations are made, travel is enhanced.
Cultural assets: You speak Polish? Congratulations! The devs have seen fit to gift your character with two beet seeds and the recipe for borsht. Use them wisely! You speak Russian? Congratulations! The devs have seen fit to give you two cucumber seeds, the plans for a samovar and the plans for an attractive fur hat with ear flaps. You come from Haro Port? congratulations! The devs have seen fit to gift you with a new species of fish -Cod- and the ability to produce salt. I think the Russians would like to buy some salt for their cucumber recipe. You are but a simple and humble cowherd? Congratulations! The devs have seen fit to show you an interesting new product where the milk thickens in the bucket without turning to cheese. We call it "sour cream". Do you know any Polish players? Downside: Serious potential for screams of favoritism here.
Okay, I know some of these ideas are totally stupid, but the thread isn't labeled "Good ideas on how to revitalize trade...