ThirdEmperor wrote:I think the problem isn't that mines are rare, but that nothing else is.
A good solution would be to make mining speed be effected by strength and con, forcing miners to trade metal for high QL food and giving more people access to metal (miners trade it to cooks, cooks trade it to farmers, ect.)
This is well thought out.
I don't know anything about the state of the game with regards to mines and so forth, but if there is only one thing that is rare, it follows that someone who has that also has access to everything else, and thus little need to trade away the rare thing.
The solution provided here is a good draft of what the eventual solution to any such problem (if one exists) should be. Something highly desired by those with access, that is not also easily accessible to them. If somewhere along the line a choice between 'metal' and 'other rare high demand item' has to be made, trading and raiding become much more important and thus much more commonplace.