Sigh, when I leave for a day and come back and my thread is hijacked by people bickering it makes me almost not want to reply to anyone.
Potjeh wrote:I am also very much against the idea of being able to completely re-purpose your character at a whim. You make choices, you live with them. If you want a completely different character, you should start a completely new character. This again goes back to the principle that people should be interdependent, and that a community of specialists should be better than a community of generalists, even though a lone generalist is better than a lone specialist. And frankly, a game where all characters are the same (ie all have balanced stats) sound very boring.
The main problem is that people are not encouraged enough to specialize atm. A character that's pushing just int and cha is utterly worthless in the current incarnation of the game. This doesn't mean that the stats system is somehow faulty - it just means that the game needs more content. Sure, this new content may make your character feel suboptimal, but so what? Please remember that we're all alpha testers here, and thus should be well-aware that new features can completely change the game at any time.
As it is, the FEP system forces you to balance your character as much as possible. There is no 'You make choices, you live with them.' If you don't have your character as balanced as possible then your character isn't patch proof. Meaning any patch can come and utterly ruin your character. You might like to think you can grind specific stats in some false sense of 'specialization' but all it takes it one change in game mechanics to ruin months of hard work. "Oh I specialize in STR and CON for combat!" (Patch comes out with makes agility a major part of combat.) "Well fuck, now my character is useless because my FEP bar is at 600 and my agility is 1. This can happen with any profession. Your 'perfect' FEP system says any character that specializes is setting itself up for failure. More content will solve absolutely nothing. More crafting needing PSY won't change the fact that other crafting that doesn't need PSY now might need PSY in a later patch.
Brickbreaker, I don't like your stat level decay idea for one simple reason. I hate the fact that right now you need to base your life around collecting the correct foods to balance your character as much as possible. Having your stats decay means you are now going to have to base your time around having enough of the right food around to keep up with this decay. During everything you do throughout your day, you'll be worrying about your stats slowly vanishing to nothing. Building a paved road? You're losing stats. Farming? You're losing stats. It seems like hell incarnate.
Potjeh, your system of perfectly balancing your four main stats also sounds like hell incarnate. It doesn't sound remotely fun or interesting by any means. It makes you sound like one of those health freaks that owns one of every type of vitamin from the health store and calculates the optimum percentage of vitamins they need in their daily regime. "I need to eat more vitamin A4Glucose because my 45gpotassium levels are probably a little low and since my skin is feeling a little rough, some livercodbeeswax oil will probably do me good. But crap, my palisade wall is being torn apart by raiders, my straw roof is decaying, and my flax is ready to be harvested. Vitamins first!" ZZZzzzzzzzzzz......
DatOneGuy, I made the thread, not him. L2Forum
I really don't find the appeal of having to spend my time strategically eating. I like the more simpler things in life, building houses, harvesting crops, throwing stones at people. I don't like being forced to have to make a tactical plan for my evening meal. I know a lot of you higher tier players have based your whole game around what you eat and when you're gonna eat it, but is that really what you want this game to be about? The moment a new player learns what the FEP system is, a whole truckload of stress is dumped on them because now they have to shift gears from doing what they want to grinding the correct foods. It's a game ruiner. It's either balance your character or grind str to break through walls.
If you remove the FEP bar being shared by all stats and stop your highest stat from determining how fast other stats grow then yes, people will eat up all their stored food. And then yes, people will start grinding foods that increases the stats that are going to help them out for the gameplay style they choose. Not everyone will have 50/50/50/50/50 in every stat anymore. Crafters will be high in certain stats, fighters in another, farmers in another and so on. If someone wants to switch gears from being a crafter to a warrior, they can. If someone wants to be a warrior that can craft armor, they can.
Stats should all have their own FEP bar. Specialization will occur, you'd be stupid to have your crafter and your PVPer be the same character. Each stat's FEP bar max should be influenced how high that stat is. Is your strength 100? You need 100 strength feps to raise it. Is your AGI 40? You need 40. There is no downside.
My logic is undeniable. 