The New Maps: Unto A Good Land

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: The New Maps: Unto A Good Land

Postby Ruggan » Mon Jul 27, 2009 1:39 am

Potjeh wrote:I think that the best time to do a character wipe would be when the whole skills system gets updated (there was some talk of scrapping the LP system, IIRC). This is likely to be a development focus in the near future. Getting two character wipes in short succession would be a bit frustrating, so I think it's best not to do one with the map reset.


This I can understand, but perhaps the two should coincide?
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Re: The New Maps: Unto A Good Land

Postby Blaze » Mon Jul 27, 2009 1:39 am

Weather might be nice, but what affect will it have on frame rate? The client isn't exactly quick to begin with.

Plus, any chance of terraforming? On a wide scale that is. Swamps and marshes can be drained, rivers running from mountains can be dug for irrigation and general water purposes.

Oh, and any chance of lava?
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Re: The New Maps: Unto A Good Land

Postby Delamore » Mon Jul 27, 2009 1:41 am

Potjeh wrote:I think that the best time to do a character wipe would be when the whole skills system gets updated (there was some talk of scrapping the LP system, IIRC). This is likely to be a development focus in the near future. Getting two character wipes in short succession would be a bit frustrating, so I think it's best not to do one with the map reset.

Map resets without character resets are terrible, so are character resets without map resets.
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Re: The New Maps: Unto A Good Land

Postby Delamore » Mon Jul 27, 2009 1:43 am

Blaze wrote:Weather might be nice, but what affect will it have on frame rate? The client isn't exactly quick to begin with.

Plus, any chance of terraforming? On a wide scale that is. Swamps and marshes can be drained, rivers running from mountains can be dug for irrigation and general water purposes.

Oh, and any chance of lava?

Weather would actually not cause much lag, the client is paper thin and the reason for lag is has nothing done on your end, rather all on the servers end.
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Re: The New Maps: Unto A Good Land

Postby Vattic » Mon Jul 27, 2009 1:45 am

Delamore wrote:Weather would actually not cause much lag, the client is paper thin and the reason for lag is has nothing done on your end, rather all on the servers end.


Not completely true, Loftar has said that the client is a memory hog, lots of inefficiency. This causes the game to stutter with things like party icons and similar.
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Re: The New Maps: Unto A Good Land

Postby Ferinex » Mon Jul 27, 2009 1:46 am

Delamore wrote:
Blaze wrote:Weather might be nice, but what affect will it have on frame rate? The client isn't exactly quick to begin with.

Plus, any chance of terraforming? On a wide scale that is. Swamps and marshes can be drained, rivers running from mountains can be dug for irrigation and general water purposes.

Oh, and any chance of lava?

Weather would actually not cause much lag, the client is paper thin and the reason for lag is has nothing done on your end, rather all on the servers end.


Actually, that's not entirely true. If that were true, there wouldn't be such a gap in performance between machines. Loftar has admitted the client is unoptimized and needs some work. For instance: When drawing faces in the list of party members, it lags. This is because of the way they are rendered (with Java2D).

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Re: The New Maps: Unto A Good Land

Postby Blaze » Mon Jul 27, 2009 1:47 am

I've heard complaints that the client takes 100% CPU on some low-end computers, and as it stands, even being in a party can cause significant lag just through the loading of portraits.

Plus, if the weather can affect the landscape, it's going to cause even more problems. If a lightning storm causes a forest fire that SPREADS, will we even be able to move quick enough to escape it without becoming victims of the lagmonster? I doubt I'd even need to mention flooding of low tiles, gale winds at high elevations, and maybe even earthquakes.

For the most part, our server is going to need significantly moar internets, even without all these enhancements.
You see a masterful engraving by Blaze. On it is Blaze, bears, boars, and foxes. Blaze is striking down the bears. The boars are screaming. The foxes are in a fetal position. The image relates to the return of Blaze in the late winter of 2009.
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Re: The New Maps: Unto A Good Land

Postby niltrias » Mon Jul 27, 2009 2:24 am

New map stuff sounds great! A couple things I would really like to see:
1) More specialization of production. As I mentioned in an earlier post, I would like to see plant growth in general modeled on how tree growth works now...certain crops grow much more quickly in favored terrain and much more slowly in unfavored terrain. For example, grapes might grow faster within 10 squares of a ridge (need drainage), wheat might grow faster in grasslands, etc. This would encourage trading, which at the moment is almost nil due to the ease with which anyone can grow anything anywhere.
2) Water transport and ports. Most major cities are found on navigable rivers and/or ports; this is not only due to the availablility of seafood and drinking water, but also due to the fact that they became trade hubs. If it were much easier to move goods quickly on water, we would begin to see these trade hubs spring up. One way this could be done would be to make 3 types of coast terrain- cliffs, which are unusable; beach, which could be walked on/fished from but not docked at by a ship, and harbor, which could be docked at or fished from. (the rarest).
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Re: The New Maps: Unto A Good Land

Postby Raephire » Mon Jul 27, 2009 2:25 am

Delamore wrote:
Blaze wrote:My suggestion? Take your character wiping argument to a separate thread, as you're not contributing to the OP.

Self-serving arguments aside, I'm positive that, if the situation were reversed, they'd be pushing to keep them.

As for myself, I'd be very disappointed if all the work I put into my character were to disappear, especially since I did so believing that the Devs would bring them to the next map as they have stated before. Then again, I also accept that this is their decision.

Guess what side of the fence I'm on? Sitting here rich as hell with stats and skills higher than all but the top tier of players.
I want a reset because the fun of the world starting from nothing, the rush of foxes being a problem and overcoming it is FUN.
I enjoy it, lots of other people apparently do.
The problem is that the higher ups get that way because they enjoy grinding and being higher up, which while fine is obviously not what everyone is aiming for so you argue against resets because you believe an even field is the only reason people ask for them.



Delamore, you conveniently leave one one very large key issue.

Goons are already a community of people hellbent on the suffering of others for their own humor, A reset happens and goons will be the first to develop rapidly, because they aren't authentic players and have a large network of people who flat out don't give a fuck.
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Re: The New Maps: Unto A Good Land

Postby Delamore » Mon Jul 27, 2009 2:29 am

Raephire wrote:
Delamore, you conveniently leave one one very large key issue.

Goons are already a community of people hellbent on the suffering of others for their own humor, A reset happens and goons will be the first to develop rapidly, because they aren't authentic players and have a large network of people who flat out don't give a fuck.


How are the goons any less "authentic" players than you? You came from Furafinity just as we came from Somethingawful.
Just because we're from a forum makes us not real players? And is holding back progress out of fear that one group will become too strong so it is better that we keep a few top guys happy instead?
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