by niltrias » Mon Jul 27, 2009 2:24 am
New map stuff sounds great! A couple things I would really like to see:
1) More specialization of production. As I mentioned in an earlier post, I would like to see plant growth in general modeled on how tree growth works now...certain crops grow much more quickly in favored terrain and much more slowly in unfavored terrain. For example, grapes might grow faster within 10 squares of a ridge (need drainage), wheat might grow faster in grasslands, etc. This would encourage trading, which at the moment is almost nil due to the ease with which anyone can grow anything anywhere.
2) Water transport and ports. Most major cities are found on navigable rivers and/or ports; this is not only due to the availablility of seafood and drinking water, but also due to the fact that they became trade hubs. If it were much easier to move goods quickly on water, we would begin to see these trade hubs spring up. One way this could be done would be to make 3 types of coast terrain- cliffs, which are unusable; beach, which could be walked on/fished from but not docked at by a ship, and harbor, which could be docked at or fished from. (the rarest).
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