The end of keys and teleporting !!

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: The end of keys and teleporting !!

Postby Zirikana » Fri Oct 15, 2010 8:20 pm

lol Avu :lol:

but realism arguments aside, what are the basic options for dealing with the key issue outside of (1) an actual, instantiated key-object that can be stolen, (2) an abstracted key class for each villager with permission from the LS that can be "stolen" or (3) gates that can be barred from the inside with a board or log. (if anyone says "NPC guards!" i'm just going to ignore it :P)

seems to me the biggest problem with (1) is alt-vaulting. I don't see any massive or insurmountable problems with (2), and (3) would just be an ugly, inconvenient PITA.

Have i summarized the issue well enough, or am i missing something?
"Bein' a minotaur is a lot like bein' a regular human except moo" - J. Rowland
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Re: The end of keys and teleporting !!

Postby Phizuol » Fri Oct 15, 2010 9:05 pm

Here are some stupid ideas....

Make gates take time to open, maybe 30 seconds? But you can close them instantly. Both actions require the key. You can justify this "realistically" with a gate that rises or a counterweight system or whatever if that's important to you. Closing the gate will cancel out the opening action. So, a raider with a key can still get in, but a villager can oppose them if they respond in time. Nothing stops that villager from being sniped, of course. You could even add a way to bust the lock so nobody can open it until the lock is repaired/changed.

An even dumber idea... tamable dogs (someone once suggested taming foxes.) A dog can be assigned to a gate and if a non-villager begins opening the gate the dog will bark a warning that anyone in the area can hear and rush to the gate. If the dog is killed it yelps and villagers will hear that too. Course, you gotta feed the poor guy.

Ultimate silly idea, if you're down with the dog thing... if the gate is open and a non-villager comes near the dog can close the gate. Probably limit this to once every so often.. 5 mins maybe? An hour? That way you can leave the gates open most of the time to limit the irritation of waiting for it to open.

Of course if you live alone and someone snaps you while you have a key none of this will help you.

There, I said it. I feel cleansed.
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Re: The end of keys and teleporting !!

Postby Potjeh » Fri Oct 15, 2010 9:31 pm

Your idea is based on assumption that people are online 24/7, which is patently false. Also, waiting for gates to open every damn time I want to go grab a block of wood or something would result in acute hair loss.
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Re: The end of keys and teleporting !!

Postby Phizuol » Fri Oct 15, 2010 9:39 pm

Well, if nobody was on how would they die with the key? If someone died with a key then change the locks. Yeah, it's not 24/7 protection, sorry bout that.
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Re: The end of keys and teleporting !!

Postby Potjeh » Fri Oct 15, 2010 9:43 pm

Presumably the dead guy was the only one online at the time. If you got people on you can just wall your own gate. Or change locks, in case we get that feature.
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Re: The end of keys and teleporting !!

Postby Phizuol » Fri Oct 15, 2010 9:53 pm

Yeah, I know what you're saying. My personal opinion is that if you want to get in the wall then build a ram, end of story. However, that was a compromise idea that popped in my head that wanted to get out. You're still pretty fucked if you lose a key, yeah, but maybe get a little warning or time to respond at least.
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