Rallor wrote:But why not implement the meat into body parts, it seems you only get the bulk of the meat rather than the other parts, like:
Leg
Shoulder
Neck
Ribs
and the list could go on
And obviously the different parts could be used for different dishes etc
Uff. That goes a bit beyond what non-cooks are able and willing to learn about making sausages, don'tcha think?
Increasing complexity != improving gameplay.
Also, I don't think loftar would want to code 200 different sorts of pig sausages based on different body parts' meats.
Now, I might be rambling but this just inspired me to think about a multilateral quality system. For example, you butcher a pig and get a q70/70 pig as well as one piece of q70/50 intestines in your inventory (yes, you can literally fit a whole pig in there, fuck realism). q70/70 means you can make 70 units of 70q meat out of it (this would depend on the meat qual/quan of the pig you butchered). That's it, no more hassle with overloading yourself. This idea could even be extended to multiple body parts if necessary, porkhead soup (with a pork head floating in the cauldron) would be quite funny.
Interesting how the weirdest sausage ideas come from a vegetarian. Bleh.
You know, just forget what I said. It's probably impossible to add a second quality value anyway.