by Potjeh » Thu Dec 02, 2010 2:27 am
It's not 4AM for everyone. Most villages have people from diverse timezones. And even if they don't, they can find allies from different timezones. If they can't, well, small groups are supposed to lose to larger ones. Still, yeah, the attackers are likely to outnumber the defenders, which is why defenders need some force multipliers, stuff like boiling oil, crenelations for archers etc.
Look, let's just ignore if it's done with rams or something else, and go to the bones of this. This is how I think things should be:
- It should be possible to force a battle upon an enemy village, if they don't show up it's a walkover and the village is up for grabs.
- The warning period needs to be reasonable for both the target and the attacker.
- Defender should have the advantage of fortifications, attacker should have the advantage of choosing the time. The latter has room for some flexibility, for example the defender could push the battle a couple of hours forward or backward, or the attacker could offer a couple of sufficiently different time slots and the defender would have to pick one.
Simplest way is to just make the battle an explicit action in the game, ie something declared by authority figures of one village against another village. Make it cost authority, so it can't be spammed. Rams could be made buildable only during battle, so they wouldn't need to dry any more and wouldn't break from movement. That messes up the need to use rams for destroying own walls, so those should be destructible by hand (0 soak if you have vandalism rights on the wall).

Bottleneck