Why a Map Without Boundries is a Boring One

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Why a Map Without Boundries is a Boring One

Postby Jackard » Thu Sep 03, 2009 8:52 pm

dishonor!

someone make a note of this

dishonor on you
dishonor on your family
dishonor on your village
dishonor on your dog
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Re: Why a Map Without Boundries is a Boring One

Postby Laremere » Thu Sep 03, 2009 9:04 pm

/ignore
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Re: Why a Map Without Boundries is a Boring One

Postby Jackard » Thu Sep 03, 2009 9:16 pm

i could expect no less from filth such as you
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Re: Why a Map Without Boundries is a Boring One

Postby theTrav » Fri Sep 04, 2009 1:57 am

I read all the posts (except for jackards, he's on ignore cause he's a douche bag) and I agree with Laramere.

1 - Pumpkin, disliking change is a mistake for this game, I know it's your disclaimer but to me it basically reads "I'm and idiot and everything I say is going to be wrong"... That's a pretty lame disclaimer.
pre-post edit: I re-read this before I posted it, and thought I'd quickly mention that I don't actually think you're an idiot, and don't mean to personally insult you, I just think your disclaimer is a bit of a silly thing to say.

2 - The thieving problem you speak of is only a problem because of teleporting, the dev's have already said they don't like the way teleporting works and will fix it at some point in the future.

YOU ARE RIGHT!!! to ask if perhaps fixing teleporting should happen before infinite map, in a way... sort of... I suppose you're right in that it's a reasonable thing to think, but personally, I care more about having more space than I do about the theoretical risk of someone who is willing to invest over 24 hours straight in stealing a few things.

3 -
Your main argument seems to be that you assume people will not want to live close to other people. This is an assumption you are making.
Some people say that they will want to live close to other people. I for one, would happily live in a town with other people that is near to another town with other people, this is something I want. Some level of conflict would also be fine (but not town ransacking level of thievery)
You then state that people are making assumptions and they can't do that...
Only, people are stating what THEY WILL DO, which is not an assumption, wheras you are stating what OTHER PEOPLE will do, which IS and assumption...
Even if people were making an assumption, how is their assumption less valid than your own?

We'll see how it pans out, I predict we'll have a few major towns that are a long hike from each other but still reachable, and we'll also have a lot of hermits who run miles and miles out to play by themselves and ignore everyone else. I think that'd be a pretty good game world and hope it works out that way.

4 -
Suggesting that people who don't want conflict should stop playing the game is a bad thing to say... It implies that you want to force everyone in the game to play it by your rules. Some could say that people who don't want infinite maps should stop playing the game.
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Re: Why a Map Without Boundries is a Boring One

Postby Jackard » Fri Sep 04, 2009 2:23 am

the feeling is mutual except that i dont narrowmindedly set people to ignore just because i happen to dislike them, as a child would
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Re: Why a Map Without Boundries is a Boring One

Postby Pacho » Fri Sep 04, 2009 3:41 am

I'm with jackard on this one <.< seems totally retarded on this particular forum.

Aside from that, I have absolutely nothing to contribute to this conversation since everyone has already made the points I'd want to make in one form or another.
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Re: Why a Map Without Boundries is a Boring One

Postby farmchamp » Fri Sep 04, 2009 5:08 am

I agree. It shouldn't be infinite, perhaps exploration lets one go farther? And then there is a cap on that. Also, supergrids should have a theme, perhaps the one up north is mostly desert, the south has Mt. Blah dominating the south east with the Blahblah forest in the west. Smell what I'm stepping in?
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Re: Why a Map Without Boundries is a Boring One

Postby Yolan » Fri Sep 04, 2009 5:18 am

...Pumpkin's stupid dislike of change in a game that is being developed.

Also, is it me or are you just using personal attacks on people with little reason?


Seems to me like a personal attack followed by criticism of personal attacks. Sure, you are saying that that it is his dislike of change in game that is stupid, not Pumkin himself, but it comes across pretty much as a vitriolic and personal dismissal to me.

Aaaanyway, disengaging from flame mode, Pumkin, I thought your original post was well thought out, and interesting to read. You raised some points I had not considered.

Actually, I am not committed to either agreeing or disagreeing with the devs plan for an infinite world. But I would propose that there are ways to deal with the problems you have raised while keeping true to the devs plan. For example, lets say that when you get out far enough, say, 'mordor' (I wish we could get a new name for this terror-zone), we have dragons. This is already planned I guess. They are working on the dragon graphics right now. But then imagine that the dragon breaths fire, which _damages_/_destroys_ buildings, making it perhaps impossible to build settlements in that area.

I guess, regardless, people could infinitely push Mordor away with general expansion, but can't we counteract this with a more active, destructive wild? For example, players who allign with counteracting the spread of civilisation, and derive their increased power from forests and trees? My point is that there are ways and means of making an uber spread of civilization difficult/unpopular, and hence making safe/profitable/good locations for cities much rarer than might be thought at first.
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Re: Why a Map Without Boundries is a Boring One

Postby Jackard » Fri Sep 04, 2009 6:34 am

Yolan wrote:Actually, I am not committed to either agreeing or disagreeing with the devs plan for an infinite world. But I would propose that there are ways to deal with the problems you have raised while keeping true to the devs plan. For example, lets say that when you get out far enough, say, 'mordor' (I wish we could get a new name for this terror-zone), we have dragons. This is already planned I guess. They are working on the dragon graphics right now. But then imagine that the dragon breaths fire, which _damages_/_destroys_ buildings, making it perhaps impossible to build settlements in that area.

oh man that brings to mind something amazing... you know how heathland is going to one of the new terrains

well, it might be a warning sign - because here, it could be dragonmade instead of manmade
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Re: Why a Map Without Boundries is a Boring One

Postby ArPharazon » Fri Sep 04, 2009 7:52 am

Laremere wrote:/ignore


What? Jackard's post was brilliant! For shame!

Anyway, I disagree with all of your points except one, reasons already said by others. As for the one, yes the 10 hour away thief stash has to be dealt with (regardless of map size). Maybe if bears could attack nearby buildings as well, including hearthfires?

Though then again, HFs are a bigger problem because they essentially allow you to build two towns: Everyone joins an idol and sets up HFs in the expansion. Maybe if HFs were only available to non-townies, with the idol functioning as a spawn point and scent target once sworn in?
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