kLauE wrote:Where's the fun if u fight only against guys who have equal combatstats like you?
Where is the fun if you cannot fight a guy who had more time to log in than you, even though you have much superior personal skills and tactics for combat, while he only knows how to smash buttons? There is definitely much more than a single combat pattern. Won't deny melee could use a fix.
kLauE wrote:The only thing who counts then is who has the most guys.
It is the only thing that should count besides a good strategy. I don't want to see anymore solo chars erradicate a whole army. Fortunately that has been fixed to a good deal already.
kLauE wrote:Where's the attraction if i can't grow my character over time?
Community work, building up something apart from your character. Character development is overrated imo in this kind of game.
kLauE wrote:Hermits are completly lost then, since they will ever loose the q-raise.
That is how it should be and it is my general premise to my whole approach dealing with this topic. When you don't agree with it then we of course won't find a common denominator.
Edit: It also looks to me like the devs started favoring some sorts of skill caps. Either they should count for everything then and not leave combat only of all skills unaffected, because that leads to the same old horrible grind then. Or well, we go back to the same old horrible grind for every single stat and not only combat stats. Having a mix between the two is the worst solution though.