Personal claims need to be weakened

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Re: Personal claims need to be weakened

Postby edea » Wed Nov 09, 2011 8:23 am

1) let the cost of claim expanding increase with their size. Its really great idea and will not harm newbies.
2) walking over claim is also great idea. It will force people to build fences. Treespasing could simply alow you to open a gate, house, containers but that will leave the scent. This way you will still need to invest large LP amount into trespasing to invade someone really protected land.
3) make claims decay. This could be simple as: after two months of not logging in.

I know this 3 steps will not solve everything and it needs to be tested. But it will move the game somewhere else.

I would like entirelly diferent system, where only things that protects you are locks - on a gate, house, chest. And if you want to protect some resource, you need to build a palisade and lock a gate to it. Palisade could be destroyed but not by mere hands. Or just stay there and watch with a bow. Or have a guard dog. Its realistic, but not newbies friendly.
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Re: Personal claims need to be weakened

Postby Caynez » Sat Nov 12, 2011 1:14 am

edea wrote:1) let the cost of claim expanding increase with their size. Its really great idea and will not harm newbies.
2) walking over claim is also great idea. It will force people to build fences. Treespasing could simply alow you to open a gate, house, containers but that will leave the scent. This way you will still need to invest large LP amount into trespasing to invade someone really protected land.
3) make claims decay. This could be simple as: after two months of not logging in.

I know this 3 steps will not solve everything and it needs to be tested. But it will move the game somewhere else.

I would like entirelly diferent system, where only things that protects you are locks - on a gate, house, chest. And if you want to protect some resource, you need to build a palisade and lock a gate to it. Palisade could be destroyed but not by mere hands. Or just stay there and watch with a bow. Or have a guard dog. Its realistic, but not newbies friendly.


I like this because I always come across empty lots in world 5 that were long abandoned. Also if you don't log in for 2 months you shouldn't be amazed if anything not nailed down is long destroyed/stolen anyways. Now if this was combined with a Criminal Acts nerf. So each action cost an lp drain or buying the skill only lasted until you 'used up' a value of actions that fall under that skill which was approx. the price in lp.
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Re: Personal claims need to be weakened

Postby MagicManICT » Sat Nov 12, 2011 1:31 am

Caynez wrote:Now if this was combined with a Criminal Acts nerf. So each action cost an lp drain or buying the skill only lasted until you 'used up' a value of actions that fall under that skill which was approx. the price in lp.


Criminal Acts hardly needs nerfed. When the fact is that your character can get summoned and killed for pretty much anything other than trespassing, that's already a pretty taxing penalty. What needs fixed are other issues making it hard to impossible to bring retribution to criminals.
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Re: Personal claims need to be weakened

Postby TeckXKnight » Sat Nov 12, 2011 1:31 am

Point 2 has been in the game since at least World 3, probably before too. You don't need any criminal skills to cross a claim and that's already the point of fences. Just turn criminal acts on. Also, yes, that's exactly how the trespassing skill works.

Point 1 is bad because that just encourages us to spam alts to claim things for us even more. We should be encouraging a centralized character, in my opinion, versus detrimenting them further. There should be a benefit to having a main over ten alts.

Point 3 everyone agrees on this but what's a good method of implementation? The actual numbers and details are what are most important here.

As for nerfing criminal acts -- why do they need to be nerfed? Before vaults became a huge issue they were rather dangerous if not suicidal in many cases. Being a successful raider, thief, or bandit was harder than any other profession in the game without need of a constant lp sink. I believe any act to weaken criminals to be purely reactionary, much akin to the ranger's bow nerf that occurred, and regrettable once other issues that are the root of the problem have been solved.
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Re: Personal claims need to be weakened

Postby knightgabe13 » Sun Nov 20, 2011 11:07 pm

Make it so that Pclaims decay in a real life week, unless the owner spends 100 lp. This way if someone quits and their claim is still active, in a week the place will be open for salvaging.
Village claims decay in a real life month unless the owner spends 1000 lp.

Not like expanding the claim either, there should be a separate menu that lets people put 100 lp in it without expanding it. Expanding it does not count for keeping it active.
Points for keeping it active do not stack, if someone spends 1000 lp on a Pclaim to keep it active, then they just wasted 900 lp because it doesn't stack.
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Re: Personal claims need to be weakened

Postby spectacle » Sun Nov 20, 2011 11:20 pm

knightgabe13 wrote:Make it so that Pclaims decay in a real life week, unless the owner spends 100 lp. This way if someone quits and their claim is still active, in a week the place will be open for salvaging.
Village claims decay in a real life month unless the owner spends 1000 lp.

Not like expanding the claim either, there should be a separate menu that lets people put 100 lp in it without expanding it. Expanding it does not count for keeping it active.
Points for keeping it active do not stack, if someone spends 1000 lp on a Pclaim to keep it active, then they just wasted 900 lp because it doesn't stack.


So no one gets to go on a 2 week vacation then? We need some kind of claim decay, but 1 week is way too short, it should be at least a month.
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Re: Personal claims need to be weakened

Postby knightgabe13 » Mon Nov 21, 2011 7:04 pm

Well, how about one month for both Pclaims and villages then.
I don't wanna make it too long or too short, so it shouldn't be over 2 months or people that aren't "worthy" of having a claim would only be spending 600 lp every year.

That said, if people go on vacation for the whole summer, hope they bring their laptop ;)
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Re: Personal claims need to be weakened

Postby ImAwesome » Mon Nov 21, 2011 7:28 pm

why make it cost lp? I said a few pages back, if claim owner doesn't log in for 2 months claim should go poof...I also said after an absence certain priveleges to the claim should go poof. read a thread before posting in it

ImAwesome wrote:I've had a thought that I've discussed with someone in global chat not long ago:
-player innactive for 2 weeks tresspassing is allowed, and natural resources such as soil, clay, water, ore and foragables can be harvested. no scents left for these and it ends when player returns.
-player innactive for 1 month land still owned but permissions for everyone, means anyone can go in and take/use whatever they want, harvesting crops, things from trees, containers, boats, and carts use of anvils ovens kilns and other such things. still no scents left. this ends if player logs on again before part 3.
-player innactive for 2 months land becomes unowned, and things start to decay...they get back the LP they spent so if they ever return(unlikely) they're only out of the items they had and can still rebuild.
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Re: Personal claims need to be weakened

Postby MagicManICT » Mon Nov 21, 2011 9:43 pm

ImAwesome wrote:why make it cost lp? I said a few pages back, if claim owner doesn't log in for 2 months claim should go poof...I also said after an absence certain priveleges to the claim should go poof. read a thread before posting in it


In all honestly, this won't fix jack squat. The biggest problems are from a handful of people making a dozen alts for claims and/or criminal acts.
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Re: Personal claims need to be weakened

Postby ImAwesome » Tue Nov 22, 2011 12:43 pm

I know there was alot more discussion after that was said...I was just pointing out to him that what he said had already been discussed. seemed to me that he didn't read the thread just posted so I was trying to help him catch up.
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