SuperNoob wrote:I'd rather see some sort of line of sight thing for walls(make wall slits a thing if you want to see out, but you can be shot through those), that way you don't have to worry about all the other buffs/debuffs for archery.
another thing I'd like to see would be bodkins(a type of arrow with a heavy shaft and square tapered point(pyramid)). these would have some armor penetration making archery a viable combat skill. I'm not saying ignore armore 100%, but if you can punch a guy in steel plate and have 30% of the damage still hit them(and not break your hand), a bodkin should do 50% armor penetration easilly. could be made same way as current arrows, just use either nuggets from either any hard metal(making them good early mid game) or steel(which would take longer and force them later into mid game for quality to be worth using)
For armor penetration, Metal Arrows work just as well.
It basically reduces the armor's capability when a shot is taken with that weapon.
So if your wooden bow will hit for 120 damage, 30/30 (50% armor negate) points on the overall target's armor and 120 damage will be spread evenly from what remains, or do direct damage. The value is half the weapon's base damage split into two values so -60 = -30/-30.
If a person is wearing only a q10 chainmail with 75/75, your arrow negates 30 points on each value, then impacts the 120 damage on it.
So instead of 120 damage nullified and 45 armor hp damage done to the chainmail...
120 damage -45 damage ignored = 75 damage left - 45 damage to armor = 30 damage to shp!
Nugget type and quality should play a role in the base 'armor penetration %' and quality increases the value on the same multiplier (10/40/90 as 1x/2x/3x).
Stone Arrows = NONE!
Bone Arrows = 6% armor negation at q10. (q90 arrows would do up to 18%! XD)
Metal (Bronze & Cast Iron) Arrows = 12% armor negation at q10.
Wrought Iron Arrows = 24% armor negation at q10.
Steel arrows = 48% armor negation at q10. (Steel is still very hard and annoying to make!)
Sample List of basic armors and how q10 steel arrows affect it (q10 armors) with q12 wooden bow:
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Chainmail = 450 HP | 75/75 armor absorption | -29/-29 arrow negation | 46/46 armor absorption when hit by steel arrows
Bronze Armor = 500 HP | 100/100 armor absorption | -29/-29 arrow negation | 71/71 armor absorption left
Leather Armor = 150 HP | 25/25 armor absorption | -29/-29 arrow negation | 0/0 armor absorption left (100% of the arrows damage is dealt) (Since the armor has no absorption anymore, it takes 100% of the armor damage as well!)
A high quality wooden or ranger bow, with good quality steel arrows will pierce through the toughest armors.
Although the calculation is per armor, damage is still spread evenly so either you'd want the armor negation to be the same over all armors, or have it be split per piece of armor.
If someone is wearing a full set of armor and has up to 150/150 absorption as a sum, I'm guessing the most fair implementation is to even the armor negation across all armors evenly... So a q10 steel arrow and q10 wooden bow would do -29/29 divided by the number of armor pieces, to each armor...
EDIT: OOPS I thought the base damage of the wooden bow is 120, but it seems to be 110 as listed on the wiki.
But I still find it strong. A Q40 wooden bow has a base damage of 220 damage, so q10 steel arrows would use 48% or (110 / 2) = (55/55 divided by x) number of armor pieces. Since you can equip about 5 armors (the shirt armor included), it's 11/11 armor negation per armor. You'll still do 220 to 95/95 (remaining absorption points) btw which deals SHP damage!
Q10 ranger bow does 300 base damage, that alone would make for a very very powerful armor negation with steel arrows.