GrapefruitV wrote: "making a few thousand bread doughs and dropping them on the ground" which of course is hyperbole
It is so not. People were making hundreds everyday. As experienced player you should know that.
You create "a few thousand bread doughs" and drop them on the ground. These bread doughs are gone now. You have used your industry of wheat up only to destroy the leftovers you didn't want to get LP.
You create "a few thousand" curiosities and study them. These curiosities are gone now. You have used your industry of curiosities to study them to gain LP.
Please, do explain to me the difference, stop with the half assed insults and "No you're just wrong because I'm right" and actually explain how those two instances are different.
Bread is for eating. It is meant to be gone in exchange for needed fep or full hunger bar, to be eaten, not droped on the ground. Curiosities meant to be studied and gone in exchange for lp. Using objects in unintended way is exploit. Do I need to explain how it is bad and why devs are trying to get rid of it?
And exactly what was stopping you from using that bread dough for food? Absolutely nothing was stopping you from using it. You act like you weren't allowed to use it, that you were forced to destroy the bread dough.
Let me give you a good example of another reason this system fucked up.
I am farming, I don't want to grow pumpkins, so I don't. This is fine because I don't NEED pumpkins so I lose nothing, and use my farm space for other things that I do want.
I am farming, I don't want to grow curiosities, so I don't. I now can't advance my character. So I use my same space for curiosity industry, I now have a more limited farm/space for whatever that's taken up by this.
You were not forced to create "thousands of bread dough" for LP, nor were you forced to get rid of them once you made them. For all I care, you could make a thousand bread dough, bake the bread, and then eat it all at once like a fat ass. But you can not choose not to produce curiosities if you want to really play the game. You NEED to produce curiosities. You are forced into a specific industry to create these, or specific crafts to create higher quality ones.
I have been trying to explain this since post 1. You are forced into crafts you may not want to use in order to advance quicker, as opposed to having your source of LP be your own choice of anything.
I can not explain this any better, I honestly can not. You might say, "Well in normal MMO's you can only kill enemies for exp", this is a sandbox game and it didn't USED to be like this. That is why I am critiquing the system. H&H had a great concept and a great exp system that made every action fun, everything you did was fun because you were rewarded for it, and yes, players like rewards. Why do people grind in normal MMO's? The rewards. Be it items, exp, or gold. Getting LP for your actions, as small as it is might be, makes you feel like nothing is wasted. Getting nothing for most actions makes you feel like you're doing nothing important and it's not fun. WAITING isn't fun.