Rewards for living in the middle of civilisation are poor

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Rewards for living in the middle of civilisation are poor

Postby Chakravanti » Wed Dec 09, 2009 8:48 am

True, he does have a point. So do I, it's been said before. The PURPOSE of arguing against change is so that those who propose to change can develop and articulate the reasons why the proposition is better. You don't win an argument by not having opposition, or insulting your opponents position and then making derisive remarks about the current state of the game.

But anyways, Sabinati has a real point. Communty resources granting increased productivity and socialization as well as the benefit of having a more cooperative defense is already motivation enough for people to band together into villages. With the exception of a handful of dumbass nubs who don't understand these things and a handful of people who simply prefer to play an MMO by themselves (I STILL don't get this) most of the players in this game are in a village/comunity or are trying to find/establish one.

The implementation of the QL system and semi-scarce mines has caused this effect. Still, LP gain from civilized production activities is extremely shitty.
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Re: Rewards for living in the middle of civilisation are poor

Postby eql » Wed Dec 09, 2009 1:07 pm

DeadlyPencil wrote:why are some of you guys arguing for keeping living in mordor better than living in a village... this game will go no where if it remains like that. the population will stay puny.
thanks mr experienced game developer who knows exactly how it all comes together.

you dont need massive towns to have a big player base, it could be really spread out over many many supergrids. I think thats the point of charter stones hough, ROB wont always be the only spawn, charter stones will help to make the world feel more connected if the population gets really spread out.

trav and chak, i understand that Loftar has said that mordor is supposed to be a generally unappealing place but i think you you misunderstand him.
What I get when i read that much quoted piece of text now is something along the lines of "civilised areas should be safer with higher rewards, and mordor should generally be dangerous, difficult to setup and maintain a base and very difficult to go very deep into" not "civilised areas should pwn and mordor should have no advantages bla bla"

However i dont get what some of you guys seem to understand from it which is "civilised areas are where we want to encourage players to live" id be surprised if J&L indeed wanted this.

if you go into the most dangerous area of the HH world and setup camp and continue to survive. there should definitely be rewards for it, since its challenging much more difficult to operate with only 1-2 other people living with you so much more individual time needs to be put into building and production.



thetrav wrote:Care to expand on how you divine the contents of the devs minds? My personal method involves reading their writings from which I divine meanings and motivations

My guess was that this game is practically sandbox, which would suggest that nothing in particular is encouraged.


also, the LP gain argument against mordor being too good will be a pointless argument since it has already been stated that the LP system is being abolished.
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Re: Rewards for living in the middle of civilisation are poor

Postby Potjeh » Wed Dec 09, 2009 1:51 pm

What's this risk in Mordor everyone keeps talking about? I thought densely populated areas are more risky, because they have a ton of crime.
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Re: Rewards for living in the middle of civilisation are poor

Postby eql » Wed Dec 09, 2009 2:38 pm

much harder to raid a WHOLE city as opposed to 3 guys little base.
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Re: Rewards for living in the middle of civilisation are poor

Postby Potjeh » Wed Dec 09, 2009 2:49 pm

All the drama we had recently conclusively proves that being in a city is no protection whatsoever. It just paints a nice big bull's eye on you.
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Re: Rewards for living in the middle of civilisation are poor

Postby Chakravanti » Wed Dec 09, 2009 3:24 pm

eql wrote:much harder to raid a WHOLE city as opposed to 3 guys little base.

Nah, just takes more time and effort because they have more shit. You really don't understand what we've been tlaking about here and I'm not going to repeat myself.

@ Potjeh - The risk is non-existant as Blaze said, the dev plan on making mobs deadly later on, when combat & LP have been revamped.
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Re: Rewards for living in the middle of civilisation are poor

Postby Potjeh » Wed Dec 09, 2009 3:27 pm

I don't believe it's possible to make the mobs more dangerous than hostile players.
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Re: Rewards for living in the middle of civilisation are poor

Postby Chakravanti » Wed Dec 09, 2009 3:46 pm

Combat & LP revamp. Who knows what crazy shit that can hold!
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Re: Rewards for living in the middle of civilisation are poor

Postby Potjeh » Wed Dec 09, 2009 3:52 pm

Unless they write an AI that's more cunning and malicious than hostile players, mobs will still be a laughable risk compared to raiders. And we all know that's not going to happen.
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Re: Rewards for living in the middle of civilisation are poor

Postby Chakravanti » Wed Dec 09, 2009 3:54 pm

The current ones will probably never be much of a threat besides bears to nubs. But throw in dragons and trolls roaming around and morodor coudl easily be a viciously dangerous place.
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