Map Reset

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Map Reset

Postby warrri » Fri Jan 29, 2010 11:28 pm

jorb wrote:I do not see a map reset serving a purpose at this stage. This world has been doomed at least since the bugged coal first got in to the system. I suggest people play this game with full knowledge that there will be a reset at some point, and try to get whatever fun they can out of this world while we're still in it. At some point we will be taking a new combat system into this world, and it'd be nice if we could get some meaningful feedback on that before we move on to a new world. (I'd rather discover bugs and issues here -- where it obviously matters less -- than when people have been investing time and effort in a new world)


But you wont get proper results with so many people whining about imbalance because of the bugged items, which in fact do have very minor impact on the character itself as i stated in the other thread. Still only a map reset would, unless this bug does happen again, really make it more easy to test balance without being flamed over and over again.
So far i see no change between this and the new combat system, beside making armor even more redundant (and you even talk about reducing AC).
The world I love The tears I drop To be part of The wave can't stop
Ever wonder if it's all for you
The world I love The trains I hop To be part of The wave can't stop
Come and tell me when it's time to
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Re: Map Reset

Postby warrri » Fri Jan 29, 2010 11:37 pm

Potjeh wrote:I do agree that they should add a shitton of new grids. The Russians have zero chance of finding mines for themselves. And since the full set of needed measures to balance the broken PvP is at least half a year in the future, they should at least get a shot at security through obscurity. I think 10x10 supergrids would be big enough to hide.


5x5 is way enough to hide, the problem is not the map, but the people inside a community that feel treatend bad and turn their back on you.

Jorb wrote: we love having players, and we love getting feedback

Orly? Despite what you say, it doesnt look like this, because you pick random threads and post something, but dont care about the other 80%. There was a thread about butter a month ago(made by me) you didnt care. Now you post something in the new thread, and nothing happens still.
Why care giving feedback if it doesnt change anything. We are not talking here about future like 3 months, thats just not the right timeframe for this game where only very few people stay for longer than a month.
I accept you have not as much time as you would like, but these things are so damn easy to change, you just have to accept that you have no clue about the ingame economy as it is right now, and accept the communities opinion there.

Another thing you dont like our feedback about: Hirdport. You made it suck. We complained, you dont want to change it back. Although there is no other way of transport at the moment, why did you nerf it now, and not later when you finally added something good. Why?

On that note i might to bug you further: Fence gates? Key rings? We dont need a full inventory revamp here, a single item attached to the belt slot that holds keys is ok. Let it only hold keys if it is really attached, and it needs to be empty to be unattached, just like a merchant robe, there i solved the problem that loftar wasnt able to as it seems. (item teleportation with seedbags).
The world I love The tears I drop To be part of The wave can't stop
Ever wonder if it's all for you
The world I love The trains I hop To be part of The wave can't stop
Come and tell me when it's time to
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Re: Map Reset

Postby Chakravanti » Sat Jan 30, 2010 2:35 am

Avu wrote:I have been raided 7 or 8 times in this game by people abusing all the shit that is wrong with this game and they have done the same to pretty much every other group of people who are able to test the higher levels of technology in the game with a single a exception.


This.
warrri wrote:I accept you have not as much time as you would like, but these things are so damn easy to change, you just have to accept that you have no clue about the ingame economy as it is right now, and accept the communities opinion there.

Another thing you dont like our feedback about: Hirdport. You made it suck. We complained, you dont want to change it back. Although there is no other way of transport at the moment, why did you nerf it now, and not later when you finally added something good. Why?



As much as I detest the blatant lack of ethics and consideration displayed by these loathsome defermed creatures they often correctly observe many flawed things. Butter, hirdport nerf, bulbs, combat, etc.

It is however, no surprise the devs write off your snvieling crying over such things, regardless of how important they may be, when you fail to display any integrity over testing things as they are intended rather than fuck around abuse bugs to gain a military advantage to skew testing of PvP.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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Re: Map Reset

Postby warrri » Sat Jan 30, 2010 2:41 am

See what i mean jorb? It's already getting boring to read this shit. :roll:

I'll explain it to you one more time, so that even a 6yo child would get it.
Combat = Pure grinded stats. You grind by killing bears and eating food. Our food is slightly better than yours, because we have better(illegit) boards. (and thats not even true because i never saw any q145 piros except from yours). By slightly i would mean its in the 100(our average food item is about q120), capped by clay and can only get better by pushing farming. Yet it gets better very very slowly.
Armor is completely redundant for pvp. It helps farming bears, but its not necessary since you can run around naked above one certain point of ua or melee (which we all had even before the mapreset).
The quality of any product in between simply doesnt matter at all, because no single item that cant be eaten has a use for your character, and especially for pvp.

Do you get it now?
The world I love The tears I drop To be part of The wave can't stop
Ever wonder if it's all for you
The world I love The trains I hop To be part of The wave can't stop
Come and tell me when it's time to
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Re: Map Reset

Postby jorb » Sat Jan 30, 2010 2:53 am

Lord, give me strength.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Map Reset

Postby sabinati » Sat Jan 30, 2010 3:09 am

[sell] midnight blue cheese [buy] cavebulbs




:P
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Re: Map Reset

Postby K-mist » Sat Jan 30, 2010 3:24 am

Loftar should consider programming in a global variable find for quality, In this manner you can search the game worlds inventory for all constructs and items, offline or online above a certain quality, and modify it.
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Re: Map Reset

Postby Chakravanti » Sat Jan 30, 2010 3:52 am

warrri wrote:Do you get it now?

I get that no matter how major or minor the benefits you receive....you will still choose to cheat rather than play with integrity in the interest of accurate feedback. THat your personal character development is more important to you than the development of the game as a whole.

Or are you trying to say that because the cheat is minor your integrity is less marginalized?
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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Re: Map Reset

Postby kimya » Sat Jan 30, 2010 4:12 am

its true, there are some things that could be (from my perspective, but i have no clue about coding) easily changed or implemented. the butter for example, at least until you change the things you mentioned in the other thread, yould just be a bit cheaper. and the keyrings would be great ofc, the seedbags be fixed (maybe complicated?). that kind of stuff.

it wouldnt change anything about the bugged stuff, but i also think that its not very important. the gain from the things that are still around seems to be very little, the formulas being the reason for that. it wouldnt change anything about the fact that WV rules the world, and it shouldnt, because its mainly their way of playing that brought them to their strength.

i think lots of the older players might want a reset, because theyre bored. why bored? not enough higher content. a semi-active village can have anything they possibly want. even bulbs will be less interesting, once you have too much FEP. i see that with the trees i have already, and theyre not very high... but if i see the calculations, i need to raise the q a lot before i get a change of the product that is worth the effort. i know i dont take the numbers very serious, but i guess at a certain point in the near future, most people will realize that raising the crop q from 250 to 350 wont change a lot...

/edit
ah my conlcusion :)
im desperately waiting for the chickens to be domesticable and the combat system change... no need to reset right now, imho.
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